用于内存受限系统软件开发,英文版本。 This paper describes some UI design patterns to use when creating software to run in limited memory. It is a draft version of a chapter to add to the authors’ book Small Memory Software, and follows the structure of other chapters
This paper describes some UI design patterns to use when creating software to run in limited memory. It is a draft version of a chapter to add to the authors’ book Small Memory Software, and follows the structure of other chapters in that book