if (keyCode == KeyEvent.KEYCODE_TAB) { text.insert(editor.getSelectionStart(), "\t"); } else if (event.isCtrlPressed()) { int rawStart=editor.getSelectionStart(); int rawEnd=editor.getSelectionEnd(); int selStart=(rawStart>rawEnd ? rawEnd : rawSt
switch (v.getId()) { case R.id.btnSet: MorePopWindow morePopWindow = new MorePopWindow(MainActivity.this); morePopWindow.showPopupWindow(setButton); break; case R.id.btnSearch: break; case R.id.btnAdd: AddPopWindow addPopWindow = new AddPopWindow(Ma
package com.example.game2048; import java.util.ArrayList; public class GameView extends GridLayout { private List emptyPoints=new ArrayList(); public GameView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); // T
A backport of the SwitchPreference component that was introduced on Android 4 (ICS / level 14).
This port works on Android 2.1+ (Eclair MR1 / level 7).
The current version of this library is 2.0.1.
IMPORTANT: THIS LIBRARY IS NOW DEPRECATED
Since the
1.例如下面的代码片段,Toast类的第一个参数接受一个Context对象:
Override
protected Dialog onCreateDialog(int id) {
switch (id) {
case 0:
Builder builder = new AlertDialog.Builder(this);
builder.setIcon(R.drawable.ic_launcher);
builder.setTitle(This is a dialog with