Abstract—This paper presents a shape-adaptive waveletcoding technique for coding arbitrarily shaped still texture. Thistechnique includes shape-adaptive discrete wavelet transforms(SA-DWT’s) and extentions of zerotree entropy (ZTE) codingand embedde
Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and ph
Apple's iOS platform, with iPads, iPhones, and iPod touches is the hottest thing in software development right now. An exquisite OS and hardware demands great development tools, and Apple has provided those tools in the form of Xcode. Xcode, just li
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// 1. A small-set insertion sort. We do this on any set with <=32 elements // 2. A partitioning kernel, which - given a pivot - separates an input // array into elements pivot. Two quicksorts will then // be launched to resolve e ach of these. //
This book is aimed at developers who wish to take on larger responsibilities and understand how the infrastructure that builds today's enterprises works. It is also for operations personnel who would like to better support their developers. Technica