Physically Based Rendering from Theory to Implementation 一共3部分~~~~~~~~~, 源码下载to h t t p ://www.p b r t . o r g /downloads.php /////////////////////////////////// CHAPTER 01. INTRODUCTION Literate Programming Indexing and Cross-Referencing Photoreali
Bump mapping is a normal-perturbation rendering technique for simulating lighting effects caused by patterned irregularities on otherwise locally smooth surfaces. By encoding such surface patterns in texture maps, texture-based bump mapping simulate
Real-time shader preview for tight iteration times • Visual & intuitive interface • Energy conserving physically based lighting, Blinn-Phong or Phong • Image based lighting; perfect together with Marmoset Skyshop • Vertex animation • DX11 Tessellati
* New features: * Added support for multi-pass templates * Added support for Lightweight scr iptable Rendering Pipeline * New Sample * SRP Lightweight GlintSparkle * SRP Lightweight Coverage * New Template: * LightweightSRP * New Shader Function * C
The third entry in the Jim Blinn's Corner series, this is, like the others, a handy compilation of selected installments of his influential column. But here, for the first time, you get the "Director's Cut" of the articles: revised, expanded, and en