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  1. Introduction to 3D Game Programming with DirectX9.0c (A Shader Approach).part1 附源码

  2. This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0c. It teaches the fundamentals of Direct3D and shader programming, after which the reader
  3. 所属分类:C

    • 发布日期:2009-07-11
    • 文件大小:19922944
    • 提供者:anghan
  1. Introduction to 3D Game Programming with DirectX9.0c (A Shader Approach).part2 附源码

  2. This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0c. It teaches the fundamentals of Direct3D and shader programming, after which the reader
  3. 所属分类:C

    • 发布日期:2009-07-11
    • 文件大小:19922944
    • 提供者:anghan
  1. Introduction to 3D Game Programming with DirectX9.0c (A Shader Approach).part3 附源码

  2. This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0c. It teaches the fundamentals of Direct3D and shader programming, after which the reader
  3. 所属分类:C

    • 发布日期:2009-07-11
    • 文件大小:15728640
    • 提供者:anghan
  1. Multiprocessor+Systems-on-Chips

  2. 以下的资源也很不错, 加减可以看一下o 使用C++制作3D动画人物-100%提供源码 http://download.csdn.net/source/2255453 http://hqioan.download.csdn.net/ The What, Why, and How of MPSoCs 1 Ahmed Amine Jerraya and Wayne Wolf 1.1 Introduction 1 1.2 What are MPSoCs 1 1.3 Why MPSoCs? 5 1.4
  3. 所属分类:硬件开发

    • 发布日期:2010-01-10
    • 文件大小:2097152
    • 提供者:hqioan
  1. Computer-Programming-III-源码

  2. 计算机程序设计III
  3. 所属分类:其它

    • 发布日期:2021-03-15
    • 文件大小:193986560
    • 提供者:weixin_42133861