Crawford and Kaplan's J2EE Design Patterns approaches the subject in a unique, highly practical and pragmatic way. Rather than simply present another catalog of design patterns, the authors broaden the scope by discussing ways to choose design patte
If we desire to understand games and game design, we must first clearly establish our fundamental orientation. We must define what we mean by the word “game.” We must also determine the fundamental characteristics of all games. After discussing some
This text was originally composed by computer game designer Chris Crawford in 1982. When searching for literature on the nature of gaming and its relationship to narrative in 1997, Prof. Sue Peabody learned of The Art of Computer Game Design, which
Introduction ..................................... xviii Chapter 1 What Players Want ....................1 Why Do Players Play?..................................2 Players Want a Challenge ..............................2 Players Want to Socialize ...
Crawford and Kaplan's J2EE Design Patterns approaches the subject in a unique, highly practical and pragmatic way. Rather than simply present another catalog of design patterns, the authors broaden the scope by discussing ways to choose design patte
C程序员在编写程序时手头一定要有这本书。在这本书中,C 语言专家 Peter Prinz和Tony Crawford为你提供大量的编程参考信息。全书叙述清晰,语句简洁,分析深刻。本书主题包括: C 语言的语法、GNU编译器选项、标准链接库函数、GDB和make、预处理指令、C99特色和扩充。 本书内容丰富,总共包含21章,能够让你深刻了解C 语言关键概念,比如类型转换、动态内存管理、指针处理等。想知道 GNU make 或 GNU 调试器的细节吗?本书开辟专门的章节来讲解。一书在手,程序开发会