Unity3d 游戏开发教程 Preface 1 Project One: Develop a Sprite and Platform Game 9 Mission briefing 9 Creating a camera and a level 11 Creating a 2D character 20 Creating CharacterControl class and SpriteManager class 25 Jumping and physics 33 Creating a ke
Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML. Each challenge includes an outline of the challenge, a scoring and time guide, useful GML code, and a working example pro
An Investigation in Implementing a C++ Voxel Game Engine with Destructible Terrain In video games today, world geometry is often represented as a polygon mesh. While this representation is able to represent terrain, it must be done so using an eleva
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