This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0c. It teaches the fundamentals of Direct3D and shader programming, after which the reader
This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0c. It teaches the fundamentals of Direct3D and shader programming, after which the reader
This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0c. It teaches the fundamentals of Direct3D and shader programming, after which the reader
Introduction to 3D Game Programming with DirectX9.0c A Shader Approach.chm(英文版) 作者 Frank D. Luna 这是游戏开发龙书《DirectX 9.0 3D游戏开发编程基础》的着色器加强版本。对着色器的内容有了更深的讲解。内容比上版深一些。 十分推荐学习。