Contents............. iv About the Author ................ x About the Technical Reviewer ........... xi Introduction .............. xii ■ Chapter 1: Welcome to Android Gaming.........1 ■ Chapter 2: Compiling Native Code in Android ......27 ■ Chapte
2009年6月大学英语六级真题与答案 Part II Reading Comprehension (Skimming and Scanning) (15 minutes) Helicopter Moms vs. Free-Range KidsWould you let your fourth-grader ride public transportation without an adult? Probably not. Still, when Lenore Skenazy, a colu
We'll continue our look into Rails 3's new features in this episode, this time concentrating on routing. Rails 3 has a new API for defining routes and some ... 从网页抓来滴,给需要的朋友
android平台下的游戏开发 Contents at a Glance.................................................................................................. iii About the Author .............................................................................................
■ Chapter 1: Welcome to Android Gaming ■ Chapter 2: Compiling Native Code in Android ■ Chapter 3: Building a Java Game from Scratch ■ Chapter 4: Java Games Continued: Fun with Polygons ■ Chapter 5: Hybrid 3D Graphics with OpenGL and JNI ■ Chapter 6:
Android游戏开发资料,英文 Chapter 1: Welcome to Android Gaming Chapter 2: Compiling Native Code in Android Chapter 3: Building a Java Game from Scratch Chapter 4: Java Games Continued: Fun with Polygons Chapter 5: Hybrid 3D Graphics with OpenGL and JNI Chapt
This is the complete source code for winquake, glquake, quakeworld, and glquakeworld. The projects have been tested with visual C++ 6.0, but masm is also required to build the assembly language files. It is possible to change a #define and build wit
This is the complete source code for winquake, glquake, quakeworld, and glquakeworld. The projects have been tested with visual C++ 6.0, but masm is also required to build the assembly language files. It is possible to change a #define and build wit