Contents Introduction .................................................................xix Overview.......................................................................... xix What this Book Includes................................................
Contents Preface vii About the Authors ix Introduction xix Section I—Geometry Manipulation Tricks 1 Using Vertex Shaders for Geometry Compression 3 Dean Calver Using Lookup Tables in Vertex Shaders 13 Carsten Wenzel Terrain Geomorphing in the Vertex
Gloomy Dungeons II Gloomy Dungeons II is a continuation of old–school 3d–shooter (Gloomy Dungeons 3D) in the style of Doom and Wolfenstein. Second part still use wolf-like engine (but not raycasting), but this time engine improved a bit: Simple ligh
PFC和FLAC耦合的SCI文章,This study investigated earth pressure balance (EPB) shield tunneling–induced responses in terms of muck pressure, machine
parameters, and surface settlements using an efficient numerical scheme that couples PFC3D and FLAC3D software
Highly birefringent elliptical-hole photonic crystal fibers (PCFs) with single defect and double defects are proposed, which are supposed to be achieved by extruding normal circular-hole PCFs based on a triangular-lattice photonic crystal structure.
For the development of fiber optics for the range from 0.2 to 50.0 \mu m, one needs light-stable, nonhygroscopic, ductile crystals that would be transparent within this spectral range and have a lack of cleavage, and from which the flexible infrared
3dfier
Takes 2D GIS datasets (e.g. topographical datasets) and "3dfies" them (as in "making them three-dimensional") by lifting every polygon to 3D.
The elevation is obtained from a point cloud (we support LAS/LAZ at this moment), and the semantics o