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  1. Construction Mathematics

  2. 1 Using a scientific calculator 1 1.1 Introduction 1 1.2 Keys of a scientific calculator 1 2 Numbers 8 2.1 Introduction 8 2.2 History of numbers 8 2.3 Positive numbers, negative numbers and integers 9 2.4 Prime and composite numbers 10 2.5 Square nu
  3. 所属分类:iOS

    • 发布日期:2009-05-26
    • 文件大小:10485760
    • 提供者:osoon
  1. Fast Extraction of Viewing Frustum Planes from the World-View-Projection Matrix.pdf

  2. Fast Extraction of Viewing Frustum Planes from the World-View-Projection Matri 游戏工业最流行的视锥裁减算法的出处。
  3. 所属分类:其它

    • 发布日期:2009-08-20
    • 文件大小:199680
    • 提供者:xingzhe2001
  1. View Frustum Culling Tutorial

  2. 介绍视锥体裁剪的一篇比较全面的文章 The view frustum is the volume that contains everything that is potentially (there may be occlusions) visible on the screen. This volume is defined according to the camera's settings, and when using a perspective projection takes t
  3. 所属分类:专业指导

    • 发布日期:2009-11-19
    • 文件大小:380928
    • 提供者:xoyojank
  1. Frustum Cull ppt

  2. the volume of space that includes everything visible from a given viewpoint defined by six planes arranged in the shape of a pyramid with the top chopped off If a point is inside this volume then it's in the frustum and it's visible, and vice versa
  3. 所属分类:其它

    • 发布日期:2009-11-24
    • 文件大小:489472
    • 提供者:veimen
  1. Fast Extraction of Viewing Frustum Planes(pdf)

  2. The paper is divided into two main chapters. The first chapter "Plane Extraction in Direct3D" shows how to extract the viewing frustum planes in Direct3D, and the second chapter "Plane Extraction in OpenGL" shows how to do the same in OpenGL.
  3. 所属分类:其它

    • 发布日期:2009-11-24
    • 文件大小:199680
    • 提供者:veimen
  1. Pratical Shadow Mapping

  2. In this paper we propose several methods that can greatly improve image quality when using the shadow mapping algorithm. Shadow artifacts introduced by shadow mapping are mainly due to low resolution shadow maps and/or the limited numerical precisio
  3. 所属分类:其它

    • 发布日期:2010-10-02
    • 文件大小:1048576
    • 提供者:oncememory
  1. 3d游戏引擎,牛人的作品

  2. 很牛的游戏引擎,c++编写,绝对不一般。 /* Font * * Copyright (C) 2003-2004, Alexander Zaprjagaev * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Found
  3. 所属分类:C

  1. WPF图形化编程实用手册

  2. Contents Introduction .................................................................xix Overview.......................................................................... xix What this Book Includes................................................
  3. 所属分类:C#

    • 发布日期:2011-03-09
    • 文件大小:4194304
    • 提供者:tirelessfighter
  1. DirectX 11 Tutorials(directx11 入门教程)

  2. 不错的dx11入门教程 Tutorial 1: Setting up DirectX 11 with Visual Studio Tutorial 2: Creating a Framework and Window Tutorial 3: Initializing DirectX 11 Tutorial 4: Buffers, Shaders, and HLSL Tutorial 5: Texturing Tutorial 6: Diffuse Lighting Tutorial 7: 3D
  3. 所属分类:C++

    • 发布日期:2011-05-09
    • 文件大小:6291456
    • 提供者:Chiyer
  1. 一个完善的C++读取3DS文件例子

  2. 一个完善的读取3DS文件例子 3ds.cpp Camera.cpp Frustum.cpp GameWnd.cpp main.cpp Math.cpp Scene.cpp Texture.cpp vector.cpp
  3. 所属分类:C++

    • 发布日期:2011-07-12
    • 文件大小:3145728
    • 提供者:s040600239
  1. openglES2.0与3d开发教程

  2. Contents Preface xiii About the Authors xv CHAPTER 1. INTRODUCTION 1 1.1 About this Book 2 1.1.1 Typographic Conventions 3 1.2 Graphics on Handheld Devices 3 2.1 2.2 Coordinate Systems 27 29 29 31 31 32 33 33 34 1.2.1 1.2.2 1.2.3 1.2.4 1.2.5 Device
  3. 所属分类:游戏开发

    • 发布日期:2011-10-31
    • 文件大小:7340032
    • 提供者:kaitiren
  1. Fast Extraction of Viewing Frustum Planes from the wvp matrix

  2. Fast Extraction of Viewing Frustum Planes from the wvp matrix
  3. 所属分类:其它

    • 发布日期:2011-11-12
    • 文件大小:199680
    • 提供者:pretenderchen
  1. Engineering Mathematics

  2. 最新数学手册,内容可拷贝。 Contents 1 Engineering Conversions, Constants and Symbols 1 1.1 General conversions 1 1.2 Greek alphabet 2 1.3 Basic SI units, derived units and common prefixes 3 1.4 Some physical and mathematical constants 5 1.5 Recommended mathemati
  3. 所属分类:其它

    • 发布日期:2013-03-26
    • 文件大小:2097152
    • 提供者:u010040960
  1. Introduction to 3D Game Programming with DirectX 11 part1

  2. Publication Date: March 2, 2012 This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools
  3. 所属分类:游戏开发

    • 发布日期:2013-06-06
    • 文件大小:30408704
    • 提供者:ndsc1008
  1. Introduction to 3D Game Programming with DirectX 11 part2

  2. Publication Date: March 2, 2012 This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools
  3. 所属分类:游戏开发

    • 发布日期:2013-06-06
    • 文件大小:28311552
    • 提供者:ndsc1008
  1. GLTools-master

  2. What is this? ============= This is a stand alone package for GLTools. According to the OpenGL SuperBible, written by the author of GLTools: >GLTools began life in the third edition of this >book. Over time it has grown and provides a lot of s
  3. 所属分类:C++

    • 发布日期:2013-07-30
    • 文件大小:64512
    • 提供者:u011487084
  1. 齐次坐标概念&&透视投影变换推导

  2. 齐次坐标概念&&透视投影变换推导 透视投影是3D固定流水线的重要组成部分,是将相机空间中的点从视锥体(frustum)变换到规则观察体(Canonical View Volume)中,待裁剪完毕后进行透视除法的行为。在算法中它是通过透视矩阵乘法和透视除法两步完成的。 透视投影变换是令很多刚刚进入3D图形领域的开发人员感到迷惑乃至神秘的一个图形技术。其中的理解困难在于步骤繁琐,对一些基础知识过分依赖,一旦对它们中的任何地方感到陌生,立刻导致理解停止不前。
  3. 所属分类:C++

    • 发布日期:2014-01-14
    • 文件大小:953344
    • 提供者:welflau
  1. Introduction To 3D Game Programming With Directx 11

  2. This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D,
  3. 所属分类:C++

    • 发布日期:2015-12-27
    • 文件大小:24117248
    • 提供者:qq_22698241
  1. 中文版ROAM实时动态LOD地形渲染代码

  2. ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX
  3. 所属分类:C++

    • 发布日期:2009-02-08
    • 文件大小:303104
    • 提供者:lengyuleiran
  1. 3D-frustum-pointnets.zip

  2. 3D-frustum-pointnets.zip,基于rgb-d数据的三维目标检测截锥点网,3D建模使用专门的软件来创建物理对象的数字模型。它是3D计算机图形的一个方面,用于视频游戏,3D打印和VR,以及其他应用程序。
  3. 所属分类:其它

    • 发布日期:2019-09-16
    • 文件大小:3145728
    • 提供者:weixin_38744435
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