1 Using a scientific calculator 1 1.1 Introduction 1 1.2 Keys of a scientific calculator 1 2 Numbers 8 2.1 Introduction 8 2.2 History of numbers 8 2.3 Positive numbers, negative numbers and integers 9 2.4 Prime and composite numbers 10 2.5 Square nu
介绍视锥体裁剪的一篇比较全面的文章 The view frustum is the volume that contains everything that is potentially (there may be occlusions) visible on the screen. This volume is defined according to the camera's settings, and when using a perspective projection takes t
the volume of space that includes everything visible from a given viewpoint defined by six planes arranged in the shape of a pyramid with the top chopped off If a point is inside this volume then it's in the frustum and it's visible, and vice versa
The paper is divided into two main chapters. The first chapter "Plane Extraction in Direct3D" shows how to extract the viewing frustum planes in Direct3D, and the second chapter "Plane Extraction in OpenGL" shows how to do the same in OpenGL.
In this paper we propose several methods that can greatly improve image quality when using the shadow mapping algorithm. Shadow artifacts introduced by shadow mapping are mainly due to low resolution shadow maps and/or the limited numerical precisio
很牛的游戏引擎,c++编写,绝对不一般。 /* Font * * Copyright (C) 2003-2004, Alexander Zaprjagaev * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Found
Contents Introduction .................................................................xix Overview.......................................................................... xix What this Book Includes................................................
Contents Preface xiii About the Authors xv CHAPTER 1. INTRODUCTION 1 1.1 About this Book 2 1.1.1 Typographic Conventions 3 1.2 Graphics on Handheld Devices 3 2.1 2.2 Coordinate Systems 27 29 29 31 31 32 33 33 34 1.2.1 1.2.2 1.2.3 1.2.4 1.2.5 Device
最新数学手册,内容可拷贝。 Contents 1 Engineering Conversions, Constants and Symbols 1 1.1 General conversions 1 1.2 Greek alphabet 2 1.3 Basic SI units, derived units and common prefixes 3 1.4 Some physical and mathematical constants 5 1.5 Recommended mathemati
Publication Date: March 2, 2012 This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools
Publication Date: March 2, 2012 This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools
What is this? ============= This is a stand alone package for GLTools. According to the OpenGL SuperBible, written by the author of GLTools: >GLTools began life in the third edition of this >book. Over time it has grown and provides a lot of s
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D,
ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX