Cg is the key to unlocking the power of a new generation of programmable graphics hardware. This book is the definitive introduction to Cg, and will be essential for anyone programming high-quality real-time graphics. The Cg Tutorial will teach you
Contents Preface vii About the Authors ix Introduction xix Section I—Geometry Manipulation Tricks 1 Using Vertex Shaders for Geometry Compression 3 Dean Calver Using Lookup Tables in Vertex Shaders 13 Carsten Wenzel Terrain Geomorphing in the Vertex
Height fog 2.0! Now LWRP supported! (For LWRP version: 4.x.x LWRP package required, Unity 2018 required) Bug fixes, new property - Fog Emission Color, now you can change fog and object emission separately! Make your unique atmosphere! NOTE: Per obje
Non-intrusive inspection systerms based on X-ray radiography techriques are rou tinely used at transport hubs to ensure the conforrmity of catgo content with the supplied shipping manifest. As trade volurmes increase and regulatiors become more strin