This guide will help you to get the highest graphics performance out of your application, graphics API, and graphics processing unit (GPU). It is organized in the following way: Chapter 1 (this chapter) gives a brief overview of the document’s conte
The programmability of modern graphics processing units (GPUs) provide great exibility for creating a wide range of advanced effects for interactive graphics. Developing such effects requires writing not only shader code to be executed by the GPU b
Graphics processors (GPUs) provide a vast number of simple, data-parallel, deeply multithreaded cores and high memory bandwidths. GPU architectures are becoming increasingly programmable, offering the potential for dramatic speedups for a variety of
In this paper, we present a system that exploits the power and flexibility of the modern GPUs to store, render,and manipulate terrains with minimal CPU involvement.
Compute unified device architecture (CUDA) is a software development platform that allows us to run C-like programs on the nVIDIA graphics processing unit (GPU). This paper presents an acceleration method for cone beam reconstruction using CUDA comp
GPU,GPU工作原理;Introduction to GPU Architecture Based on
“From Shader Code to a Teraflop: How GPU Shader Cores Work”,
By Kayvon Fatahalian, Stanford University