Contents Preface to the Third Edition, vii Preface to the Second Edition, ix Preface to the First Edition, xi Preliminaries, 1 Part 1: Preliminaries, 1 Part 2: Algebraic Structures, 17 Part I---Basic Linear Algebra, 33 1 Vector Spaces, 35 Vector Spa
简介 · · · · · · One way to advance the science of computational geometry is to make a comprehensive study of fundamental operations that are used in many different algorithms. This monograph attempts such an investigation in the case of two basic p
Part I: Preliminaries Chapter 1. Introduction Section 1.1. An Introduction to Data Structures Section 1.2. An Introduction to Algorithms Section 1.3. A Bit About Software Engineering Section 1.4. How to Use This Book Chapter 2. Pointer Manipulation
Author Edsger W. Dijkstra introduces A Discipline of Programming with the statement, "My original idea was to publish a number of beautiful algorithms in such a way that the reader could appreciate their beauty." In this classic work, Dijkstra achie
About the Author ...............................................................................................................xiii About the Technical Reviewer .......................................................................................
Presents efficient algorithms for finding convex hulls and Delaunay triangulations in generalizations of Euclidean space called CC systems (``counter clockwise systems'') and CCC systems. The underlying theme is a philosophy of algorithm design base
Dr. Rosenfeld was widely regarded as the leading researcher in the world in the field of computer image analysis. Over a period of nearly 40 years he made many fundamental and pioneering contributions to nearly every area of that field. He wrote the
qhull 实现源代码 convex hulls, Delaunay triangulations, halfspace intersections about a point, Voronoi diagrams, furthest-site Delaunay triangulations, and furthest-site Voronoi diagrams
Need fast, accurate physics? The Technie Collider Creator lets you quickly create accurate colliders for the most awkwardly shaped objects. Simple, Intuitive Workflow Just select your object and start painting what you want your physics hull to cont
Mathematics for Machine Learning,作者是Marc Peter Deisenroth, A Aldo Faisal, Cheng Soon Ong
这本书的书签应该是正确的Contents
List of illustrations
Foreword
Part i Mathematical Foundations
1 Introduction and motivation
11
1.1 Finding Words for Intuitions
12
1.2 Two
Machine learning algorithms, especially support vector machines (SVMs), were from the very beginning designed and used to analyze medical datasets. As a geometric dual representation of SVMs, Schlesinger-Kozinec (SK) algorithm achieves classification