CCDA培训幻灯片 Participant introductions Administrative and housekeeping concerns Facilities Course objectives Audience for this course Role of the Cisco Certified Design Associate Prerequisites for this course
C#3的详细手册,查询方便. This book is for busy programmers who want a succinct and yet readable guide to C# 3.0 and LINQ. C# 3.0 Pocket Reference tells you exactly what you need to know, without long introductions or bloated samples. Despite its conciseness,
Gray code Time Limit:2000MS Memory Limit:65536K Total Submit:242 Accepted:121 Descr iption Gray code is an interesting code sequence and has many applications in computer science.No matter you have known it before or not, here are some introductions
ACM Gray code 能accepted Descr iption Gray code is an interesting code sequence and has many applications in computer science.No matter you have known it before or not, here are some introductions about its features: (1) Gray code has 2^n unique elem
“If you get only one Java book, it should be Sams Teach Yourself Java in 21 Days” –PC Magazine In just 21 days, you can acquire the knowledge and skills necessary to develop three kinds of programs with Java: applications on your computer, servlets
Perl by Example, Fourth Edition, is the easiest, most hands-on way to learn Perl. Legendary Silicon Valley programming instructor Ellie Quigley has thoroughly updated her classic to deliver the skills and information today’s Perl users need most–inc
一本经典的有关数据库理论的基础书籍!Fundamentals of Database Systems has become the world-wide leading textbook because it combines clear explanations of theory and design, broad coverage of models and real systems, and excellent examples with up-to-date introduction
C++ in a Nutshell is a langauge reference manual. It is not a tutorial. It is not for beginners. It is a concise, to-the-point reference for professionals and other serious programmers. C++ in a Nutshell is not a comprehensive reference for the enti
中文版的Spring核心技术文档。 Spring Framework 开发参考手册 Rod Johnson Juergen Hoeller Alef Arendsen Colin Sampaleanu Rob Harrop Thomas Risberg Darren Davison Dmitriy Kopylenko Mark Pollack Thierry Templier Erwin Vervaet Portia Tung Ben Hale Adrian Colyer John Lewis
After the tremendous success of Direct3D ShaderX: Vertex and PixelShader Tips and Tricks, I planned to do another book with an entirelynew set of innovative ideas, techniques, and algorithms. The call forauthors led to many proposals from nearly 80