#include // Header File For Windows #include // Header File For The OpenGL32 Library #include // Header File For The GLu32 Library #include // Header File For The Glaux Library #include HDC hDC=NULL; // Private GDI Device Context HGLRC hRC=NULL
#include // Header File For Windows #include // Header File For The OpenGL32 Library #include // Header File For The GLu32 Library #include // Header File For The Glaux Library #include HDC hDC=NULL; // Private GDI Device Context HGLRC hRC=NULL
很牛的游戏引擎,c++编写,绝对不一般。 /* Font * * Copyright (C) 2003-2004, Alexander Zaprjagaev * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Found
/* * This Code Was Created By Jeff Molofee 2000 * A HUGE Thanks To Fredric Echols For Cleaning Up * And Optimizing The Base Code, Making It More Flexible! * If You've Found This Code Useful, Please Let Me Know. * Visit My Site At nehe.gamedev.net */
计算机图形学第二次试验材料 int DrawGLScene(GLvoid) // Here's Where We Do All The Drawing { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer glLoadIdentity(); // Reset The Current Modelview Matrix glTranslatef(-1.5f,0.0f,-12.0f
Name glScalef , glScalex - multiply the current matrix by a general scaling matrix C Specification void glScalef(GLfloat x, GLfloat y, GLfloat z) void glScalex(GLfixed x, GLfixed y, GLfixed z)Parameters x, y, z Specify scale factors along the x, y,