v3.17 * updated libFLAC to version 1.2.1 * added a flush after every log line to help GUIs * "eac3to some.mpls" now also works if the stream files aren't there, anymore * fixed: number of subtitles was not appended to demuxed subtitles' file name *
Perl.for.Oracle.DBAs 绝对经典! Our look is the result of reader comments, our own experimentation, and feedback from distribution channels. Distinctive covers complement our distinctive approach to technical topics, breathing personality and life into p
C#开发Android应用实战——使用Mono for Android和.NET/C# 《C#开发Android应用实战——使用Mono for Android和.NET/C#》基本信息 原书名:Professional AndroidTM Programming with Mono for Android and .NET/C# 作者: (美)Wallace B. McClure Nathan Blevins John J. Croft IV Jonathan Dick Chris Hard
C#开发Android应用实战——使用Mono for Android和.NET/C# 《C#开发Android应用实战——使用Mono for Android和.NET/C#》基本信息 原书名:Professional AndroidTM Programming with Mono for Android and .NET/C# 作者: (美)Wallace B. McClure Nathan Blevins John J. Croft IV Jonathan Dick Chris Hard
要求Unity 4.5.0 或更高版本。 Trying to reduce your game build to less than 50 MB? Need to see which of your assets are eating up disk space? This tool provides a nice front-end for Unity's build info. It shows the assets included when you build and how much
Build Report Tool README Note: If you are upgrading Build Report Tool in your project, delete the current BuildReport folder first before importing the new one! This will eliminate any potential metadata file conflicts with the old Build Report Tool