Screen Space Ambient Occlusion (SSAO) is a rendering technique for efficiently approximating the well-known computer graphics ambient occlusion effect in real time. It was used for the first time in a video game in the 2007 PC game Crysis made by Cr
abstract:Occlusion reasoning for visual object tracking in uncontrolled environments is a challenging problem. It becomes significantly more difficult when dense groups of indistinguishable objects are present in the scene that cause frequent inter-
We present a simple but powerful algorithm for optimizing the usage of hardware occlusion queries in arbitrary complex scenes. Our method minimizes the number of issued queries and reduces the delays due to the latency of query results. We reuse the
作者 M Sunet Pérez 摘要 In this thesis, we study the feasibility of screen space ambient occlusion on a range of mobile devices. We implement several of the most popular techniques and propose two rendering pipelines, a custom algorithm and an optimisat
Amplify Occlusion 2.0 sets out to deliver a new industry standard for fast, high-quality Screen Space Ambient Occlusion in Unity. This FREE UPDATE completely discontinues HBAO-based techniques in favor of the much superior Ground Truth Ambient Occlu