1 Using a scientific calculator 1 1.1 Introduction 1 1.2 Keys of a scientific calculator 1 2 Numbers 8 2.1 Introduction 8 2.2 History of numbers 8 2.3 Positive numbers, negative numbers and integers 9 2.4 Prime and composite numbers 10 2.5 Square nu
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java游戏开发教程 英文版 Copyright Preface About the Author About the Contributing Authors About the Technical Reviewers Acknowledgments Introduction Why Java? What You Need What Is in Thi s Book What's Not in This Book About the Code in This Book Using Ant S
Contents Preface page xi 1 Background 1 1.1 Notion of Visibility 1 1.2 Polygon 2 1.3 Asymptotic Complexity 5 1.4 Triangulation 6 1.5 The Art Gallery Problem 8 1.6 Special Types of Visibility 11 2 Point Visibility 13 2.1 Problems and Results 13 2.2 C
Copyright Pearson Education Foreword Abbreviations Acknowledgements Introduction Part I: Software Engineering and Computer Games Chapter 1. Projects and games Section 1.1. Features of a successful program Section 1.2. Game design Section 1.3. The Po
Overview 3 Table of Contents 4 Introduction - What is a Texture? 12 Chapter 1 - The Fine Art of Seeing and Dissecting 24 Chapter 2 - Reference Materials, Textures, and Practical Stuff 65 Chapter 3 - Color Theory 101 Chapter 4 - Paintings 128 Chapter
wz_jsgraphics.js High Performance Javascr ipt Graphics Library. Provides methods - to draw lines, rectangles, ellipses, polygons with specifiable line thickness, - to fill rectangles, polygons, ellipses and arcs - to draw text. NOTE: Operations, fun
Contents............. iv About the Author ................ x About the Technical Reviewer ........... xi Introduction .............. xii ■ Chapter 1: Welcome to Android Gaming.........1 ■ Chapter 2: Compiling Native Code in Android ......27 ■ Chapte