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  1. D3D render pipeline

  2. This book describes the Direct3D graphics pipeline, from presentation of scene data to pixels appearing on the screen. The book is organized sequentially following the data °ow through the pipeline from the application to the image displayed on the
  3. 所属分类:Access

    • 发布日期:2009-07-16
    • 文件大小:6291456
    • 提供者:anghan
  1. OpenCV Blob-An Improved Adaptive Background Mixture Model for Realtime Tracking with Shadow Detection

  2. Real-time segmentation of moving regions in image sequences is a fundamental step in many vision systems including automated visual surveillance, human-machine interface, and very low-bandwidth telecommunications. A typical method is background subt
  3. 所属分类:专业指导

    • 发布日期:2009-08-15
    • 文件大小:265216
    • 提供者:jasonCSH
  1. SimpleMapServer releaserelease 0.713

  2. 1) On which OS does this map server run? - The map server is java based. It should run on any platform supporting java 1.4.x or 1.5.x, It was tested on SunOs/Linux/Windows XP. 2) How to use the map server? - They are two ways of using it: a) the mos
  3. 所属分类:Java

    • 发布日期:2009-08-21
    • 文件大小:1048576
    • 提供者:sam2010
  1. ImageInfo类

  2. 辨别图像格式,分辨率,像素,备注等信息 Get file format, image resolution, number of bits per pixel and optionally number of images, comments and physical resolution from JPEG, GIF, BMP, PCX, PNG, IFF, RAS, PBM, PGM, PPM and PSD files
  3. 所属分类:Java

    • 发布日期:2009-09-07
    • 文件大小:36864
    • 提供者:dyflovexlp
  1. opengl画图程序附带源代码

  2. #include // Header File For Windows #include // Header File For The OpenGL32 Library #include // Header File For The GLu32 Library #include // Header File For The Glaux Library #include HDC hDC=NULL; // Private GDI Device Context HGLRC hRC=NULL
  3. 所属分类:C

    • 发布日期:2009-12-22
    • 文件大小:1048576
    • 提供者:grett
  1. opengl画图程序4

  2. #include // Header File For Windows #include // Header File For The OpenGL32 Library #include // Header File For The GLu32 Library #include // Header File For The Glaux Library #include HDC hDC=NULL; // Private GDI Device Context HGLRC hRC=NULL
  3. 所属分类:C

    • 发布日期:2009-12-22
    • 文件大小:22528
    • 提供者:grett
  1. opengl_es2.0编程指导(英文)

  2. 以前传的一个1.1的CHM文件好像不能用,这次将功补过了吧 AMAZON要$59.99还断货了 In the OpenGL® ES 2.0 Programming Guide, three leading authorities on the Open GL ES 2.0 interface—including the specification’s editor—provide start-to-finish guidance for maximizing the interface’s v
  3. 所属分类:C#

    • 发布日期:2010-01-08
    • 文件大小:4194304
    • 提供者:VIKKIYANG
  1. OpenGL ES.2.0 Programming Guide

  2. In the OpenGL® ES 2.0 Programming Guide, three leading authorities on the Open GL ES 2.0 interface—including the specification’s editor—provide start-to-finish guidance for maximizing the interface’s value in a wide range of high-performance applica
  3. 所属分类:C#

    • 发布日期:2010-03-05
    • 文件大小:4194304
    • 提供者:guiyanmath
  1. ogles-src-1.0.0 in EVC and vc6.0(可在VC6.0和EVC 中使用)

  2. Vincent 3D Rendering Library for Pocket PC ========================================== http://sourceforge.net/projects/ogl-es/ Overview -------- Vincent develops a compliant implementation of the OpenGL (R) ES 1.1 API specification for Pocket PCs and
  3. 所属分类:C++

    • 发布日期:2010-08-06
    • 文件大小:1048576
    • 提供者:beisika10368
  1. Accurate Per-Pixel Displacement Mapping using a Pyramid Structure

  2. Accurate Per-Pixel Displacement Mapping using a Pyramid Structure 外国论文,高级~~
  3. 所属分类:其它

    • 发布日期:2010-08-20
    • 文件大小:9437184
    • 提供者:lwjvive
  1. gertt点阵图读取器(opengl)

  2. /* * This Code Was Created By Jeff Molofee 2000 * A HUGE Thanks To Fredric Echols For Cleaning Up * And Optimizing The Base Code, Making It More Flexible! * If You've Found This Code Useful, Please Let Me Know. * Visit My Site At nehe.gamedev.net */
  3. 所属分类:C#

    • 发布日期:2010-11-29
    • 文件大小:1048576
    • 提供者:grett
  1. Using DIB Sections in VB

  2. Using DIB Sections in VB An Easy to Use Class for manipulating DIBSections plus a blindingly quick technique for updating the bits Updated! 17 February 1999 The previous version of this code crashed when run under NT4.0. This was because the cod
  3. 所属分类:VB

    • 发布日期:2008-03-18
    • 文件大小:114688
    • 提供者:fgdfg123
  1. DIBSection Class VB

  2. What is a DIB Section?A DIB (Device Independent Bitmap) Section is a GDI object like a standard DIB but which additionally provides a pointer to the memory used to store the bitmap bits to which the creating application has direct access. This allow
  3. 所属分类:VB

    • 发布日期:2008-03-18
    • 文件大小:5120
    • 提供者:fgdfg123
  1. A Practical and Robust Bump-mapping Technique for Today

  2. Bump mapping is a normal-perturbation rendering technique for simulating lighting effects caused by patterned irregularities on otherwise locally smooth surfaces. By encoding such surface patterns in texture maps, texture-based bump mapping simulate
  3. 所属分类:其它

    • 发布日期:2011-01-03
    • 文件大小:2097152
    • 提供者:aokman
  1. 使用C/C++读取BITMAP的内容

  2. This program is designed specifically for reading 24bit Bitmap, other bitmap varying the bits per pixel needs altering. The structure's detailed information can be found at Wikipedia's BMP file format entry.
  3. 所属分类:C/C++

    • 发布日期:2011-04-15
    • 文件大小:3072
    • 提供者:limitfan
  1. Fast LOG Filtering Using Recursive Filters

  2. Marr and Hildreth's theory of LoG filtering with multiple scales has been extensively elaborated. One problem with LoG filtering is that it is very time-consuming, especially with a large size of filters. This paper presents a recursive convolution
  3. 所属分类:专业指导

    • 发布日期:2011-10-11
    • 文件大小:598016
    • 提供者:zhangjunhit
  1. 最好最快的delphi绘图控件Graphics32

  2. Graphics32 is a library designed for fast 32-bit graphics handling on Delphi and Kylix. Optimized for 32-bit pixel formats, it provides fast operations with pixels and graphic primitives, and in most cases Graphics32 outperforms the standard TCanvas
  3. 所属分类:Delphi

    • 发布日期:2011-11-15
    • 文件大小:2097152
    • 提供者:cs1848
  1. 游戏编程理论课程期末考察作业(glsl源代码)

  2. 要求: 1. 绘制两个茶壶,一个使用固定管线的Per-Vertex Shading方式进行光照,另一个使用Per-Pixel Shading方式进行光照; 考察目的: 1. 基本GLSL的了解和使用; 2. 通过GLSL实现光照计算; 3. 了解如何使用OpenGL扩展;
  3. 所属分类:游戏开发

    • 发布日期:2012-01-02
    • 文件大小:11264
    • 提供者:wysaid
  1. cocos2d-x实现全屏

  2. 參考了一下NeHe 的教程, 在 cocos2d-x 2.0 上可以做點小手腳在 Windows 上全屏顯示! 參考了一下NeHe 的教程, 在 cocos2d-x 2.0 上可以做點小手腳在 Windows 上全屏顯示! 主要修改兩個檔案: CCEGLView.h CCEGLView.cpp 它們在工程里的位置是 libcocos2d->platform->win32 先打開 CCEGLView.h 在 public: 底下加上一個新功能: void setFullScreen(
  3. 所属分类:C++

    • 发布日期:2012-11-26
    • 文件大小:6144
    • 提供者:chenzhizs
  1. Direct3D.ShaderX.Vertex.and.Pixel.Shader.Tips.and.Tricks

  2. Contents Foreword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xvi Acknowledgments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xvii Part 1: Introduction to Shader Programming Fundamentals of Ve
  3. 所属分类:其它

    • 发布日期:2016-01-27
    • 文件大小:10485760
    • 提供者:chenxi731602385
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