This book describes the Direct3D graphics pipeline, from presentation of scene data to pixels appearing on the screen. The book is organized sequentially following the data °ow through the pipeline from the application to the image displayed on the
Real-time segmentation of moving regions in image sequences is a fundamental step in many vision systems including automated visual surveillance, human-machine interface, and very low-bandwidth telecommunications. A typical method is background subt
1) On which OS does this map server run? - The map server is java based. It should run on any platform supporting java 1.4.x or 1.5.x, It was tested on SunOs/Linux/Windows XP. 2) How to use the map server? - They are two ways of using it: a) the mos
辨别图像格式,分辨率,像素,备注等信息 Get file format, image resolution, number of bits per pixel and optionally number of images, comments and physical resolution from JPEG, GIF, BMP, PCX, PNG, IFF, RAS, PBM, PGM, PPM and PSD files
#include // Header File For Windows #include // Header File For The OpenGL32 Library #include // Header File For The GLu32 Library #include // Header File For The Glaux Library #include HDC hDC=NULL; // Private GDI Device Context HGLRC hRC=NULL
#include // Header File For Windows #include // Header File For The OpenGL32 Library #include // Header File For The GLu32 Library #include // Header File For The Glaux Library #include HDC hDC=NULL; // Private GDI Device Context HGLRC hRC=NULL
以前传的一个1.1的CHM文件好像不能用,这次将功补过了吧 AMAZON要$59.99还断货了 In the OpenGL® ES 2.0 Programming Guide, three leading authorities on the Open GL ES 2.0 interface—including the specification’s editor—provide start-to-finish guidance for maximizing the interface’s v
In the OpenGL® ES 2.0 Programming Guide, three leading authorities on the Open GL ES 2.0 interface—including the specification’s editor—provide start-to-finish guidance for maximizing the interface’s value in a wide range of high-performance applica
Vincent 3D Rendering Library for Pocket PC ========================================== http://sourceforge.net/projects/ogl-es/ Overview -------- Vincent develops a compliant implementation of the OpenGL (R) ES 1.1 API specification for Pocket PCs and
/* * This Code Was Created By Jeff Molofee 2000 * A HUGE Thanks To Fredric Echols For Cleaning Up * And Optimizing The Base Code, Making It More Flexible! * If You've Found This Code Useful, Please Let Me Know. * Visit My Site At nehe.gamedev.net */
Using DIB Sections in VB An Easy to Use Class for manipulating DIBSections plus a blindingly quick technique for updating the bits Updated! 17 February 1999 The previous version of this code crashed when run under NT4.0. This was because the cod
What is a DIB Section?A DIB (Device Independent Bitmap) Section is a GDI object like a standard DIB but which additionally provides a pointer to the memory used to store the bitmap bits to which the creating application has direct access. This allow
Bump mapping is a normal-perturbation rendering technique for simulating lighting effects caused by patterned irregularities on otherwise locally smooth surfaces. By encoding such surface patterns in texture maps, texture-based bump mapping simulate
This program is designed specifically for reading 24bit Bitmap, other bitmap varying the bits per pixel needs altering. The structure's detailed information can be found at Wikipedia's BMP file format entry.
Marr and Hildreth's theory of LoG filtering with multiple scales has been extensively elaborated. One problem with LoG filtering is that it is very time-consuming, especially with a large size of filters. This paper presents a recursive convolution
Graphics32 is a library designed for fast 32-bit graphics handling on Delphi and Kylix. Optimized for 32-bit pixel formats, it provides fast operations with pixels and graphic primitives, and in most cases Graphics32 outperforms the standard TCanvas