Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library About This Book This book contains a bespoke Simple and Fast Multimedia Library (SFML) game engine with complete online docum
Harness the power of Procedural Generation to design unique games with Unity About This Book Learn the basics of PCG development Develop a 2D game from start to finish Explore all the different ways PCG can be applied in games Who This Book Is For T
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Procedural Content Generation for Unity Game Development 英文无水印pdf pdf所有页面使用FoxitReader和PDF-XChangeViewer测试都可以打开 本资源转载自网络,如有侵权,请联系上传者或csdn删除 本资源转载自网络,如有侵权,请联系上传者或csdn删除
This book is an introduction to Procedural Content Generation (PCG) and how it can be applied in the popular game engine, Unity3D. PCG is a powerful programming practice that is trending in modern video games. Though PCG is not a new practice, it ha
最近在看Procedural Content Generation 这方面技术,找到这本,可能对这块方面有兴趣的人至少能引进门,不那么彷徨。 Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library.
Computer games are a vast medium with dozens of genres that have developed over the past three to four decades. Games are bigger and more immersive than ever, and gamers' expectations have never been higher. While linear games, ones that have a set
unity3d UI插件 Procedural UI Image 2.1版; Create an infinite number of basic shapes without a ton of image resources. Control and animate border-width and border-radius. It is perfect for creating flat styled UI. Easy to understand and well-commented c