3-D Computer Graphics A Mathematical Introduction with OpenGL This book is an introduction to 3-D computer graphics with particular emphasis on fundamentals and the mathematics underlying computer graphics. It includes descr iptions of how to use th
In this paper, we present an efficient global illumination technique, and then we discuss the results of its extensive experimental validation. The technique is a hybrid of clusterbased hierarchical and progressive radiosity techniques, which does n
For the past 25 years, researchers in the field of computer graphics have continuously striven for the production of realistic images of nonexistent environments. To attain this goal and its ultimate potential for design and aesthetic evaluations, i
This book is an introduction to 3-D computer graphics with particular emphasis on fundamentals and the mathematics underlying computer graphics. It includes descr iptions of how to use the cross-platformOpenGL programming environment. It also includ
This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or mul
So you’ve heard about Blender, the free 3D animation software. You really want to know more about the features of Blender, where to get it, and how to use it. You’re in luck. It’s all in Blender For Dummies, including Blender software on the bonus D
When the original design of the algorithm for Binary Space Partitioning (BSP)-trees was formulated the idea was to use it to sort the polygons in the world. The reason for this was there did not exist hardware accelerated Zbuffers, and software Z-bu
Foreword By Andrew Glassner xvii Preface xix Mathematical Notation xxi Pseudo-Code xxiii Contributors xxix I I I I I 2 2 2 2 2D GEOMETRY AND ALGORITHMS D GEOMETRY AND ALGORITHMS D GEOMETRY AND ALGORITHMS D GEOMETRY AND ALGORITHMS D GEOMETRY AND ALGO
Foreword By Andrew Glassner xvii Preface xix Mathematical Notation xxi Pseudo-Code xxiii Contributors xxviii I I I I I I I I I IMAGE PROCESSING MAGE PROCESSING MAGE PROCESSING MAGE PROCESSING MAGE PROCESSING Introduction 3 1. Fast Bitmap Stretching
Descr iption The goal of image synthesis is to create, using the computer, a visual experience that is identical to what a viewer would experience when viewing a real environment. Radiosity and Realistic Image Synthesis offers the first comprehensiv