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  1. Introduction to 3D Game Programming with DirectX9.0c (A Shader Approach).part1 附源码

  2. This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0c. It teaches the fundamentals of Direct3D and shader programming, after which the reader
  3. 所属分类:C

    • 发布日期:2009-07-11
    • 文件大小:19922944
    • 提供者:anghan
  1. Introduction to 3D Game Programming with DirectX9.0c (A Shader Approach).part2 附源码

  2. This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0c. It teaches the fundamentals of Direct3D and shader programming, after which the reader
  3. 所属分类:C

    • 发布日期:2009-07-11
    • 文件大小:19922944
    • 提供者:anghan
  1. Introduction to 3D Game Programming with DirectX9.0c (A Shader Approach).part3 附源码

  2. This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0c. It teaches the fundamentals of Direct3D and shader programming, after which the reader
  3. 所属分类:C

    • 发布日期:2009-07-11
    • 文件大小:15728640
    • 提供者:anghan
  1. Introduction to 3D Game Programming with DirectX 9.0c—A Shader Approach

  2. This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0c.
  3. 所属分类:C

    • 发布日期:2009-07-16
    • 文件大小:6291456
    • 提供者:linziwen2
  1. Real-Time Shader Programming.pdf

  2. Real-Time Shader Programming.pdf
  3. 所属分类:C/C++

    • 发布日期:2009-07-29
    • 文件大小:3145728
    • 提供者:Unknowm
  1. 游戏 编程 game programming guild books(1) ---Direct3D

  2. 共五本书,这是第一本,第二本,第三本 包含 (1)Basic Direct3D 9.0 The Managed Way, (2)Direct3D ShaderX Vertex and Pixel Shader Tips and Tricks (3)Real Time Rendering
  3. 所属分类:专业指导

    • 发布日期:2009-08-20
    • 文件大小:10485760
    • 提供者:ivylife
  1. Real-Time.Shader.Programming

  2. 实时着色器编程 shader programming
  3. 所属分类:其它

    • 发布日期:2009-09-07
    • 文件大小:3145728
    • 提供者:huanix
  1. Advanced graphics game programming

  2. gamasutra 游戏编程文集 ----------------------- Implementing modular HLSL with RenderMonkey 1 Animation with Cg 17 Building an AI sensory system 41 Enabling complex character animations 49 What designers need to know about physics 59 Contact physics 63 Adv
  3. 所属分类:Java

    • 发布日期:2009-12-31
    • 文件大小:25165824
    • 提供者:osoon
  1. Real.Time.Shader.Programming.chm

  2. Real.Time.Shader.Programming.chm
  3. 所属分类:C/C++

    • 发布日期:2010-03-30
    • 文件大小:11534336
    • 提供者:lplay86815
  1. Shaders for Game Programmers and Artists + Source

  2. This is the first book approaching the topic of shaders in such an accessible manner. By taking a simple, easy-to-follow approach to the high-level language of this topic and separating itself from 3D API's "Shaders for Game Programmers and Artists"
  3. 所属分类:游戏开发

    • 发布日期:2011-10-16
    • 文件大小:28311552
    • 提供者:aokman
  1. Real-Time Shader Programming

  2. Real-Time Shader Programming
  3. 所属分类:C++

    • 发布日期:2012-02-04
    • 文件大小:3145728
    • 提供者:k2000
  1. Shaders for Game Programmers and Artists PDF and Source

  2. This is the first book approaching the topic of shaders in such an accessible manner. By taking a simple, easy-to-follow approach to the high-level language of this topic and separating itself from 3D API's "Shaders for Game Programmers and Artists"
  3. 所属分类:游戏开发

    • 发布日期:2012-08-09
    • 文件大小:28311552
    • 提供者:durongjian
  1. GPU Pro 2: Advanced Rendering Techniques

  2. Publication Date: February 14, 2011 This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time renderi
  3. 所属分类:游戏开发

    • 发布日期:2013-06-07
    • 文件大小:37748736
    • 提供者:ndsc1008
  1. GPU PRO 3: Advanced Rendering Techniques

  2. Publication Date: February 21, 2012 GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section ed
  3. 所属分类:游戏开发

    • 发布日期:2013-06-07
    • 文件大小:36700160
    • 提供者:ndsc1008
  1. GPU PRO 4: Advanced Rendering Techniques

  2. Publication Date: April 26, 2013 GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers
  3. 所属分类:游戏开发

    • 发布日期:2013-06-07
    • 文件大小:46137344
    • 提供者:ndsc1008
  1. Direct3D.ShaderX.Vertex.and.Pixel.Shader.Tips.and.Tricks

  2. Contents Foreword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xvi Acknowledgments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xvii Part 1: Introduction to Shader Programming Fundamentals of Ve
  3. 所属分类:其它

    • 发布日期:2016-01-27
    • 文件大小:10485760
    • 提供者:chenxi731602385
  1. Real-Time Shader Programming

  2. Real-Time Shader Programming
  3. 所属分类:其它

    • 发布日期:2017-01-20
    • 文件大小:3145728
    • 提供者:zhangmytf
  1. Introduction to 3D Game Programming with DirectX 12(英文)

  2. This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using Direct3D 12. It teaches the fundamentals of Direct3D and shader programming, after which the reader will be prepared to go o
  3. 所属分类:游戏开发

    • 发布日期:2017-04-02
    • 文件大小:39845888
    • 提供者:anghan
  1. Introduction To 3D Game Programming

  2. Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into
  3. 所属分类:C

    • 发布日期:2008-12-18
    • 文件大小:3145728
    • 提供者:veimen
  1. Introduction to 3D Game Programming with DirectX 12 中文版 第四章至第十章

  2. DirectX 12 3D 游戏开发实战 中文版 第四章至第十章 This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using Direct3D 12. It teaches the fundamentals of Direct3D and shader programming, after which the
  3. 所属分类:其他

    • 发布日期:2018-12-24
    • 文件大小:16777216
    • 提供者:u013123773
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