Game physics ------------------------ 本书更像是一本物理学概论,游戏开发的部分偏少,下与不下你自己定夺。 ---------------------------------------- Trademarks Figures Tables Preface About the CD-ROM INTRODUCTION 1.1 a brief history of the world 1.2 a summary of the topics 1.3 Example
To accurately render a two-dimensional image of a three-dimensional scene, global illumination information that affects the intensity of each pixel of the image must be known at the time the intensity is calculated. In a simplified form, this inform
Computational Methods for Nanoscale Applications: Particles, Plasmons and Waves presents new perspectives on modern nanoscale problems where fundamental science meets technology and computer modeling. This book describes well-known computational tec
There are many potentially interesting phenomena that can be obtained with wave refraction in the “wrong” direction, what is commonly now referred to as negative refraction. All sorts of physically new operations and devices come to mind, such as ne
NGUI Next-Gen UI v2.6.3.unitypackage Features Full Inspector integration No need to hit Play to see the results What you see in the Scene view is what you get in the Game view (fully WYSIWYG) Component-based, modular nature: attach the behaviours yo
A method to realize absolute negative refraction index [EQUATION] with a two-dimensional (2D) photonic crystal is presented by introducing dielectric anisotropy in the photonic crystal material. The band structures of E-polarization mode and H-polari
The refraction and reflection of Gaussian beam on two-dimensional photonic crystal (2DPC) slab are studied by the finite-difference time-domain (FDTD) method. It is shown that 2DPC slab enables negative refraction, which is demystified by the distrib
Negative refraction and subwavelength imaging properties of a two-dimensional (2D) photonic crystal (PC) slab are studied by the finite-difference time-domain method. The PC consists of a triangular lattice of air holes immersed in a dielectric. For
The light propagation within an absorbing medium and the reflection and refraction at the interface of two absorbing media are studied. By using the unit vectors denoting the planes of constant field amplitude and constant phase respectively, the lig
Multicolor manipulation of negative refraction in a three-level atomic system is theoretically investigated. Based on multicolor coherence, the negative refractive index can be obtained with reduced absorption. The refractive index can also be contro