Modern 3d applications convince through models with high polygon counts, detailed textures, and advanced lighting techniques. The results are closer to photographic realism than ever before. But so often this illusion of a virtual world is lost as s
Rigid Body Dynamics Algorithms presents the subject of computational rigid-body dynamics through the medium of spatial 6D vector notation. It explains how to model a rigid-body system and how to analyze it, and it presents the most comprehensive col
This paper presents a new morphing method based on the “as-rigid-as-possible” approach. Unlike the original as-rigid-as-possible method, we avoid the need to construct a consistent tetrahedral mesh, but instead require a consistent triang