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  1. 3D Game Engine Architecture

  2. Chapter 1 Introduction 1 1.1 Drawing a Triangle 2 1.2 Drawing a Triangle Mesh 17 1.3 Drawing a Complicated Scene 27 1.4 Abstraction of Systems 27 Chapter 2 Core Systems 31 2.1 The Low-Level System 31 2.1.1 Basic Data Structures 33 2.1.2 Encapsulatin
  3. 所属分类:C++

    • 发布日期:2009-04-29
    • 文件大小:6291456
    • 提供者:netbuffalo
  1. iPhone Cool Projects

  2. Editorial Reviews Product Descr iption The iPhone and iPod touch have provided all software developers with a level playing field—developers working alone have the same access to consumers as multinational software publishers. Very cool indeed! To m
  3. 所属分类:其它

    • 发布日期:2009-08-15
    • 文件大小:4194304
    • 提供者:mini_julian
  1. iPhone Cool Projects

  2. Apress, 2009 The book opens with Wolfgang Ante, the developer behind the Frenzic puzzle game, showing how timers, animation, and intelligence are used to make game play engaging. It moves on to Rogue Amoeba's Mike Ash explaining how to design a netw
  3. 所属分类:其它

    • 发布日期:2009-10-04
    • 文件大小:4194304
    • 提供者:NightCloud
  1. Skinned Mesh Character Animation with Direct3D 9.0c

  2. This chapter include 8 section: Section 1 describes the motion and data structural representation of a 3D character. Section 2 focuses on the datasets needed to describe an animation sequence. Section 3 examines an animation technique that works wit
  3. 所属分类:其它

    • 发布日期:2009-10-08
    • 文件大小:915456
    • 提供者:veimen
  1. A constraint-based approach to rigid body dynamics for virtual reality applications

  2. A constraint-based approach to rigid body dynamics for virtual reality applications
  3. 所属分类:专业指导

    • 发布日期:2009-10-11
    • 文件大小:737280
    • 提供者:aokman
  1. 3D_Game_engine

  2. My book 3D Game Engine Design appeared in print in September 2000. It described manyofthealgorithmsthatareusedinthedevelopmentofthegraphicsandphysics portions of game engines and shipped with a CD-ROM that contained the source code for version 0.1 o
  3. 所属分类:Java

    • 发布日期:2009-10-29
    • 文件大小:6291456
    • 提供者:pangolin3496
  1. iPhone Cool Projects pdf

  2. The iPhone and iPod touch have provided all software developers with a level playing field—developers working alone have the same access to consumers as multinational software publishers. Very cool indeed! To make your application stand out from the
  3. 所属分类:其它

    • 发布日期:2009-12-16
    • 文件大小:5242880
    • 提供者:sonjj
  1. A Unified Framework for Rigid Body Dynamics

  2. 一篇关于刚体模拟的概要性论述的论文。对于初学者来说很有 帮助。
  3. 所属分类:专业指导

    • 发布日期:2010-01-04
    • 文件大小:3145728
    • 提供者:aokman
  1. Rigid-Body Dynamics with Friction and Impact

  2. Kenny论文中的一篇引用,是David E. Stewart的论文。该作者是Velocity-based formulation的开山鼻祖。因此,此文值得一阅。
  3. 所属分类:专业指导

    • 发布日期:2010-05-31
    • 文件大小:5242880
    • 提供者:aokman
  1. ode用户手册英文版 ode-latest-userguide

  2. 最新的ode用户手册英文版: 1、Introduction 2、How to install and use ode 3、Rigid body functions 4、Collision detection ……
  3. 所属分类:Java

    • 发布日期:2010-06-09
    • 文件大小:691200
    • 提供者:EverMiao
  1. Game physics

  2. Game physics ------------------------ 本书更像是一本物理学概论,游戏开发的部分偏少,下与不下你自己定夺。 ---------------------------------------- Trademarks Figures Tables Preface About the CD-ROM INTRODUCTION 1.1 a brief history of the world 1.2 a summary of the topics 1.3 Example
  3. 所属分类:C

    • 发布日期:2010-09-29
    • 文件大小:11534336
    • 提供者:osoon
  1. A Unified Framework for Rigid Body Dynamics

  2. 这本书对刚体动力学仿真的全过程进行了非常详尽的阐述。包括基本知识以及到最后的一个完整的系统
  3. 所属分类:嵌入式

    • 发布日期:2010-12-27
    • 文件大小:3145728
    • 提供者:clxhappy
  1. A Unified Framework for Rigid Body Dynamics

  2. Modern 3d applications convince through models with high polygon counts, detailed textures, and advanced lighting techniques. The results are closer to photographic realism than ever before. But so often this illusion of a virtual world is lost as s
  3. 所属分类:C++

    • 发布日期:2012-10-14
    • 文件大小:3145728
    • 提供者:bingbinggongzi
  1. computer animation Rigid-Body Forward Kinematics

  2. computer animation Rigid-Body Forward Kinematics
  3. 所属分类:讲义

    • 发布日期:2015-10-17
    • 文件大小:1048576
    • 提供者:u010151168
  1. Rigid Body Dynamics Algorithms

  2. Rigid Body Dynamics Algorithms
  3. 所属分类:讲义

    • 发布日期:2016-11-20
    • 文件大小:4194304
    • 提供者:u013704543
  1. Rigid Body Dynamics Algorithms Featherstone, Roy

  2. Rigid Body Dynamics Algorithms presents the subject of computational rigid-body dynamics through the medium of spatial 6D vector notation. It explains how to model a rigid-body system and how to analyze it, and it presents the most comprehensive col
  3. 所属分类:讲义

    • 发布日期:2017-05-10
    • 文件大小:2097152
    • 提供者:bingbinggongzi
  1. rigid-body-dynamic matlab 代码

  2. spatial vector 和 普吕克坐标的解释文档。Rigid Body Dynamics Algorithms 的matlab代码实现,看书公式不懂的时候可以参考matlab代码实现,一目了然。
  3. 所属分类:专业指导

    • 发布日期:2017-12-07
    • 文件大小:1048576
    • 提供者:lixd1210
  1. A Unified Framework for Rigid Body Dynamics

  2. A Unified Framework for Rigid Body Dynamics A Unified Framework for Rigid Body Dynamics
  3. 所属分类:其它

    • 发布日期:2018-04-16
    • 文件大小:2097152
    • 提供者:shengjun89
  1. bullet rigid body 学习记录

  2. bullet rigid body 学习记录, 记录了bullet物理引擎中关键的点。
  3. 所属分类:其他

    • 发布日期:2018-12-26
    • 文件大小:244736
    • 提供者:shengjun89
  1. Parameter estimation for rigid body after micro Doppler removal based on L-statistical in the radar analysis

  2. Parameter estimation for rigid body after micro Doppler removal based on L-statistical in the radar analysis
  3. 所属分类:其它

    • 发布日期:2021-02-07
    • 文件大小:2097152
    • 提供者:weixin_38556822
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