Chapter 1 Introduction 1 1.1 Drawing a Triangle 2 1.2 Drawing a Triangle Mesh 17 1.3 Drawing a Complicated Scene 27 1.4 Abstraction of Systems 27 Chapter 2 Core Systems 31 2.1 The Low-Level System 31 2.1.1 Basic Data Structures 33 2.1.2 Encapsulatin
Contents Chapter 1 Preliminaries 1 1.1 Reasons for Studying Concepts of Programming Languages 2 1.2 Programming Domains 5 1.3 Language Evaluation Criteria 7 1.4 Influences on Language Design 20 1.5 Language Categories 23 1.6 Language Design Trade-of
DAY 1 THE VISUAL C++ DEVELOPMENT ENVIRONMENT—BUILDING YOUR FIRST VISUAL C++ APPLICATION 7 The Visual C++ Development Environment............................................................8 The Output Pane ...........................................
Hello, Android Chapter 1: 1 A Little Background 2 The Not So Distant Past 2 The Future 3 What It Isn’t 3 An Open Platform for Mobile Development 4 Native Android Applications 4 Android SDK Features 5 Access to Hardware including Camera, GPS, and Acc
Introduction ..................................... xviii Chapter 1 What Players Want ....................1 Why Do Players Play?..................................2 Players Want a Challenge ..............................2 Players Want to Socialize ...
Foreword ............................... xvii Preface ................................xix Acknowledgments ..........................xxi Part I—Introduction to Game Development Chapter 1 What Does This Book Cover? ............3 How to Make a Game....
Preface xxi 1 Number Systems 1 1.1 Analogue Versus Digital 1 1.2 Introduction to Number Systems 2 1.3 Decimal Number System 2 1.4 Binary Number System 3 1.4.1 Advantages 3 1.5 Octal Number System 4 1.6 Hexadecimal Number System 4 1.7 Number Systems
The S-334.2SL tip/tilt mirror is an active tip/tilt platform system based on the differential-piezo-drive design incorporating two pairs of LVPZT (low voltage piezoelectric translator) actuators. The tip/tilt platform is equipped with a factory inst