GraphicEx image library Version: 9.9 Last change: 01. May 2003 Downloads: 33533 Size: 451 KB Author: Mike Lischke (www.soft-gems.net) GraphicEx is an addendum to Delphi‘s Graphics.pas to enable your application to load many common image formats. Thi
《游戏编程精粹》光盘源代码Author: Steve Rabin E-mail: stevera@noa.nintendo.com Last revised: 5-20-00 This MS Visual C++ project is the AI engine described in the book Game Programming Gems within the article "Designing a General Robust AI Engine". Please r efer
djvu 格式NVIDIA CorporationThis book is an extensive and practical collection of articles about real-time computer graphics, accumulating the knowledge and experience of experts in both industry and academia. Building, in th e same style, upon the wea
djvu 格式NVIDIA CorporationThis book is an extensive and practical collection of articles about real-time computer graphics, accumulating the knowledge and experience of experts in both industry and academia. Building, in th e same style, upon the wea
ZJU_Main 主页 下一页 ZJU 题型分类 文演整理版 2008-3-23 数论: 1007 Numerical Summation of a Series 简单题,还是蛮有意思的 1045 HangOver 简单题 1049 I Think I Need a Houseboat 简单题 1028 Flip and Shift 简单题,可以DP/BFS/……,但 是实际上有数学方法可直接判断出来 1026 Modular multiplication of polynomials 简单题
Product Descr iption With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes. Many of todayfs popular games include entire outdoor environments, but making the
Preface xv Introduction xvii Mathematical Notation xix Pseudo-Code xxi Contributors xxvi 1 2D GEOMETRY Useful 2D Geometry 3 Trigonometry Summary 12 Useful Trigonometry 13 Trigonometric Functions at Select Points 18 Triangles 20 Generating Random Poi
Foreword By Andrew Glassner xvii Preface xix Mathematical Notation xxi Pseudo-Code xxiii Contributors xxix I I I I I 2 2 2 2 2D GEOMETRY AND ALGORITHMS D GEOMETRY AND ALGORITHMS D GEOMETRY AND ALGORITHMS D GEOMETRY AND ALGORITHMS D GEOMETRY AND ALGO
Foreword By Andrew Glassner xvii Preface xix Mathematical Notation xxi Pseudo-Code xxiii Contributors xxviii I I I I I I I I I IMAGE PROCESSING MAGE PROCESSING MAGE PROCESSING MAGE PROCESSING MAGE PROCESSING Introduction 3 1. Fast Bitmap Stretching
Welcome to the eighth volume of the must-have reference series for game developers, "Game Programming Gems," the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. "Ga
GPU精粹第三版 计算机图形学经典书,学习GPU编程必备 本电子版是CHM格式,原书中的插图均为全彩,按照章节编排书签,方便阅读。其中的文字部分是文本形式不是扫描的,可以很方便的复制段落甚至整章节。 This third volume of the best-selling GPU Gems series provides a snapshot of today's latest Graphics Processing Unit (GPU) programming techniques. Th
Table of Contents Fundamental Definitions and Results 1 1 The Priority Method 9 2 Hilbert's Tenth Problem 15 3 The Equivalence Problem for LOOP(1)- and LOOP(2)-Programs 25 4 The Second LBA Problem 37 5 LOGSPACE, Random Walks on Graphs, and Universal
Special effects have differentiated real-time applications throughout the history of consumer-level graphics accelerators, and more important, they have helped immerse users into the virtual settings envisioned by designers. In games and in visualiz
Publisher: Addison-Wesley Professional (April 1, 2004) GPU Gems is a compilation of articles covering practical real-time graphics techniques arising from the research and practice of cutting edge developers. It focuses on the programmable graphics
Publisher: Addison-Wesley Professional (August 12, 2007) This third volume of the best-selling GPU Gems series provides a snapshot of today’s latest Graphics Processing Unit (GPU) programming techniques. The programmability of modern GPUs allows dev
Publication Date: March 1, 2010 Welcome to the eighth volume of the must-have reference series for game developers, "Game Programming Gems," the series that helped define the standards for game programming and continues to be an essential source for
斯坦福大学的地质统计学软件sgems,可以通过地质统计学的相关算法概念的学习. S-GeMS is a software for 3D geostatistical modeling. It implements many of the classical geostatistics algorithms, as well as new developments made at Stanford University. See http://sgems.sourceforge.net
"Game Programming Gems 6" is the latest all new volume in this critically acclaimed series. Filled with insights from game industry pros, this volume provides faster, better tools and techniques for making the best games possible. These techniques h
"Game Programming Gems 6" is the latest all new volume in this critically acclaimed series. Filled with insights from game industry pros, this volume provides faster, better tools and techniques for making the best games possible. These techniques h
School maths is not the interesting part. The real fun is elsewhere. Like a magpie, Ian Stewart has collected the most enlightening, entertaining and vexing 'curiosities' of maths over the years... Now, the private collection is displayed in his cab