Software support for making effective pen-based applications is currently rudimentary. To facilitate the creation of such applications, we have developed SATIN, a Java-based toolkit designed to support the creation of applications that leverage the
Jmonkey初学者教程Starter。The jMonkey Engine framework (jME) is a high-performance, 3D scenegraph based graphics API, written in Java. It supports both LWJGL and JOGL OpenGL rendering systems. jME is completely open-source under the BSD license and you ar
GJK计算碰撞代码的应用 //----------------------------------------------------------------------------- // Torque 3D // Copyright (C) GarageGames.com, Inc. // // The core algorithms in this file are based on code written // by G. van den Bergen for his interfe
Data-Driven Documents (D3) is a novel representation-transparent approach to visualization for the web. Rather than hide the underlying scenegraph within a toolkit-specific abstraction, D3 enables direct inspection and manipulation of a native repre
Overview Module Package Class Use Tree Deprecated Index Help Java SE 9 & JDK 9 Prev Next Frames No Frames All Classes SEARCH: Java® Platform, Standard Edition & Java Development Kit Version 9 API Specification This document is divided into three sec
As a game developer, you'll know the power of PhysX to add simulation-level realism to games, and this book shows you exactly how best to achieve it with a hands-on, examples-led approach. Sophisticated stuff.
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