#include // Header File For Windows #include // Header File For The OpenGL32 Library #include // Header File For The GLu32 Library #include // Header File For The Glaux Library #include HDC hDC=NULL; // Private GDI Device Context HGLRC hRC=NULL
#include // Header File For Windows #include // Header File For The OpenGL32 Library #include // Header File For The GLu32 Library #include // Header File For The Glaux Library #include HDC hDC=NULL; // Private GDI Device Context HGLRC hRC=NULL
/* * This Code Was Created By Jeff Molofee 2000 * A HUGE Thanks To Fredric Echols For Cleaning Up * And Optimizing The Base Code, Making It More Flexible! * If You've Found This Code Useful, Please Let Me Know. * Visit My Site At nehe.gamedev.net */
var target1 : Transform; var target1C : Transform; var target2 : Transform; var target2C : Transform; var mousePos1 : Vector3; var mousePos2 : Vector3; var cursorImage : Texture; var Mouse : GUISkin; private var MouseImg : boolean = false; function
实现图片的放大镜效果的源码,欢迎下载! procedure TForm1.ImageCopy(BoxCenterX,BoxCenterY, BoxSide: Integer); begin with SourceRect do begin Left:=BoxCenterX-BoxSide; Top:=BoxCenterY-BoxSide; Right:=BoxCenterX+BoxSide; Bottom:=BoxCenterY+BoxSide; end; with DestRect do b
隐藏与显示鼠标程序(vb6.0源代码编写)Private Declare Function ShowCursor Lib "user32" (ByVal bShow As Long) As Long Private Sub Command1_Click() '隐藏鼠标 ShowCursor True '计数加一 Command1.Enabled = False Command2.Enabled = True End Sub Private Sub Command2_Click() '显示鼠标
WINDOWS API 函数收藏 一、隐藏和显示光标 函数: int ShowCursor ( BOOL bShow ); 参数 bshow,为布尔型,bShow的值为False时隐藏光标,为True时显示光标;该函数的返回值为整型,为鼠标隐藏或显示的指数器;返回值大于等于0时显示光标,否则隐藏鼠标;如果安装了鼠标初值为0。
Option Explicit
Private Declare Function ShowCursor Lib "user32.dll" (ByVal bShow As Long) As Long '隐藏鼠标
Private Declare Sub Sleep Lib "kernel32.dll" (ByVal dwMilliseconds As Long)
Private Declare Function timeGetTime Lib "winmm.dll" () As Long
'GDI变