From the beginnings of digital electronic science, the synthesis of circuits carrying out arithmetic operations has been a central topic. As a matter of fact, it is an activity directly related to computer development. From then on, a well-known tec
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While texture synthesis on surfaces has received much attention in computer graphics, the ideal solution that quickly produces high-quality textures with little user intervention has remained elusive. The algorithm presented in this paper brings us
The traditional approach in texture synthesis is to compare color neighborhoods with those of an exemplar. We show that quality is greatly improved if pointwise colors are replaced by appearance vectors that incorporate nonlocal information such as