Simulating planar reflection using two-pass rendering and texture mapping 1. There ‘s a table with flat rectangular semi-reflective table-top in the 3D scene 2. On/Around the table are some 3D objects. All of these objects are texture-mapped (mipmap
Abstract: This paper considers the problem of automatic estimation of crowd densities, an important part of the problem of automatic crowd monitoring and control. A new technique based on texture descr iption of the images of the area under surveill
While texture synthesis on surfaces has received much attention in computer graphics, the ideal solution that quickly produces high-quality textures with little user intervention has remained elusive. The algorithm presented in this paper brings us
Texture Recognition based on fractal analysis: Y Xu, H Ji… "Viewpoint invariant texture descr iption using fractal analysis". - International journal of computer vision, 2009.