《CHISEL:Real Time Large Scale 3D Reconstruction Onboard a Mobile Device using Spatially-Hashed Signed Distance Fields》。使用TSDF与voxel hash进行三维重建,论文中有笔记,可以参考。
An Investigation in Implementing a C++ Voxel Game Engine with Destructible Terrain In video games today, world geometry is often represented as a polygon mesh. While this representation is able to represent terrain, it must be done so using an eleva
纳那达鲁-沃克塞尔
河津七滝ループ桥Voxel矢量瓷砖
演示版
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Going to try keeping the sparsest 86.38% of the features to make it fit
tile 21/1857962/832148 size is 556873 with detail 10, >500000
Going to try keeping the sparsest 80.81% of the fe