#include // Header File For Windows #include // Header File For The OpenGL32 Library #include // Header File For The GLu32 Library #include // Header File For The Glaux Library #include HDC hDC=NULL; // Private GDI Device Context HGLRC hRC=NULL
#include // Header File For Windows #include // Header File For The OpenGL32 Library #include // Header File For The GLu32 Library #include // Header File For The Glaux Library #include HDC hDC=NULL; // Private GDI Device Context HGLRC hRC=NULL
部分代码: // FScreen.c // OpenGL SuperBible, Chapter 17 // Program by Richard S. Wright Jr. // This program shows a how to create a full screen // window and render into it with OpenGL. #include #include #include #include #include #include #includ
Chapter 1 Introduction to C 1 Why learn C? 1 Program organization 2 Hello 3 Program input 4 What are “function parameters” ? 5 Console mode programs and windows programs 6 An overview of the compilation process 6 The run time environment 7 An overvi
/* * This Code Was Created By Jeff Molofee 2000 * A HUGE Thanks To Fredric Echols For Cleaning Up * And Optimizing The Base Code, Making It More Flexible! * If You've Found This Code Useful, Please Let Me Know. * Visit My Site At nehe.gamedev.net */