Product Descr iption iPhone games are hot! Just look at the App Store. Over 25% of apps are games, and 70% of the most popular apps are games. Surprised? Of course not! We've all filled our iPhones with games, and each of us hopes to develop the nex
Course Technology PTR, 2010 Even experienced game developers sometimes have a hard time making their vision for a great game a reality. The number of available programming languages, libraries, and production methods can make the development process
Great achievements don抰 happen overnight梩hey evolve over time based on a series of successes that converge and drive you onward. My favorite soccer team, Seattle Sounders FC, started life way back in 1974 in the North American Soccer League and only
A fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0 Overview Building a 3D game for the Windows Phone 7 platform. Drawing 2D and 3D graphics on Windows Phone. Using the rich capabilities of the Windows P
The Unity Game Engine has been shaking things up. The engine is only a little over five years old now and in 2010 they have earned Develop Magazine's Grand Prix Award and surpassed 170,000 developers. The user base of consuming Unity products has gr
Many developers became interested in programming because they saw a video game and thought, “How did they do that?” This book helps demystify what is required to make video games. Being able to write games on a next-generation console like the Xbox
Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volum
Course Technology PTR, 2010 Even experienced game developers sometimes have a hard time making their vision for a great game a reality. The number of available programming languages, libraries, and production methods can make the development process
下一代测量,测试设备,开发环境,理念的综合阐述,NI官方培训教程Contents
Section 1
EXecutive Summary
Chapter 1
Designing Next Generation Test Systems
Increasing Design Complexity. ....1-1
Shorter Product Development Cycle
Increasing test Cost and decreasing test budget……….…..….…...