《游戏编程精粹》光盘源代码Author: Steve Rabin E-mail: stevera@noa.nintendo.com Last revised: 5-20-00 This MS Visual C++ project is the AI engine described in the book Game Programming Gems within the article "Designing a General Robust AI Engine". Please r efer
Downloadable Code for Beginning C# Databases by Karli WatsonNotes updated 25th July 2006The downloadable code for this book is divided up into folders, where one folder is used for each chapter. The two appendix directories, Appendix B Code and Appe
Unix Shell Programming is a tutorial aimed at helping Unix and Linux users get optimal performance out of their operating out of their operating system. It shows them how to take control of their systems and work efficiently by harnessing the power
This book has been written for the complete DirectShow novice; you don’t need to know anything about DirectShow—or even audio or video—to get started. If you’re already familiar with DirectShow, chances are you’ll be able to race through the first t
英文版 This book assumes you are comfortable with the Java language and programming environment, in addition to object-oriented programming in general. This book does not attempt to be a basic language tutorial. You should be thoroughly familiar with t
The purpose of this tutorial is to describe the integration of Cadence design tools with the Synplicity synthesis tool and the place-and-route tools provided by Xilinx, Altera, and Actel. This tutorial provides a descr iption of the Programmable IC