java游戏开发教程 英文版 Copyright Preface About the Author About the Contributing Authors About the Technical Reviewers Acknowledgments Introduction Why Java? What You Need What Is in Thi s Book What's Not in This Book About the Code in This Book Using Ant S
Copyright Pearson Education Foreword Abbreviations Acknowledgements Introduction Part I: Software Engineering and Computer Games Chapter 1. Projects and games Section 1.1. Features of a successful program Section 1.2. Game design Section 1.3. The Po
如何用java编写游戏程序 Thread pools (in the sound manager) - Chapter 1. Full screen mode, hardware-accelerated graphics, animation, and sprites - Chapter 2. Keyboard input and mapping multiple keys to the same action - Chapter 3. Sound, music, and sound filt
This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or mul
Two memories stand out in my career writing game AI. The first takes place in a dingy computer lab on the top floor of the computer science building at Birmingham University in the UK. Although I am half-way through the first year of my Artificial I
Great achievements don抰 happen overnight梩hey evolve over time based on a series of successes that converge and drive you onward. My favorite soccer team, Seattle Sounders FC, started life way back in 1974 in the North American Soccer League and only
Abstract—Pervasive learning is a branch of mobile learning with an emphasis on context-awareness. Pervasive learning spaces (PLSs) create bridges from the real world to the virtual world, allowing the context-sensitive utilization of real-world obje
■ Vladimir Silva holds a master’s degree in computer science from Middle Tennessee State University. He worked for four years for IBM as a research engineer, where he acquired extensive experience in distributed and grid computing research. Vladimir
Do you remember landmark games like "Wolfenstein 3D, Doom, " and "Asteroids"? Well, here's an exciting opportunity to build and/or port these games to one of the hottest mobile and netbooks platforms today: Google's Android. Pro Android Games teache
Apress 2011, Hi there, and welcome to the world of Android game development. You came here to learn about game development on Android, and we hope to be the people who enable you to realize your ideas. Together we’ll cover quite a range of materials
What you’ll learn How to set up and use the development tools for developing your first Android 4 or earlier version game app The fundamentals of game programming in the context of the Android platform How to use the Android’s APIs for graphics, aud
Introduction With fingers blistered and eyes bloodshot, all your hard work is about to pay off. After one hundred hours of playing the newest computer-based roleplaying game, you’ve managed to reach the end. All that stands between you and victory i
Every month we collect point-of-sale data directly from developers, publishers and payment providers, across six major digital game categories: social games, free-to-play MMOs, subscr iption-based MMOs, digital console, downloadable PC games, and mo
Lisp has been hailed as the world's most powerful programming language, but its cryptic syntax and academic reputation can be enough to scare off even experienced programmers. Those dark days are finally over—Land of Lisp brings the power of functio
Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include e
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics;
Python Crash Course is a fast-paced, thorough introduction to programming with Python that will have you writing programs, solving problems, and making things that work in no time. In the first half of the book, you'll learn about basic programming
Learn all of the basics needed to join the ranks of successful Android game developers. You’ll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps th
In the device-to-device (D2D) underlaying LTE-Advanced (LTE-A) systems, unlike the existing works which formulate the resources sharing problem as a disjoint coalition formation game, in this letter we propose a novel overlapping coalition formation