Real-Time Design PatternsMany of us have had the experience of working with a truly great software designer. Theyhave the ability to look at a really hard problem and seemingly with no effort construct anelegant and practi cal solution. Afterward, w
Mathematics for Game Developers is just that—a math book designed specifically for the game developer, not the mathematician. As a game developer, you know that math is a fundamental part of your programming arsenal. In order to program a game that
The job of the EJB developer is constantly challenging, making the task of designing maintainable and scalable systems difficult without a clear set of best practices to follow. It is with this in mind that Floyd Marinescu worked with thousands of J