NGUI Next-Gen UI v2.6.3.unitypackage Features Full Inspector integration No need to hit Play to see the results What you see in the Scene view is what you get in the Game view (fully WYSIWYG) Component-based, modular nature: attach the behaviours yo
3.7.4 - FIX: UIInput no longer uses OnGUI unless you actually select the input field first (eliminates GC alloc). - FIX: UIEventTrigger's OnDragStart/OnDragEnd shouldn't have had parameters. - FIX: UIDragObject should now work properly with a constr
Overview NGUI is a powerful UI system and event notification framework for Unity (both Pro and Free) written in C# that closely follows the KISS principle. It features clean code and simple, minimalistic approach to everything. Many behaviour classe
Why use Channel Packer: Channel Packer allows you to pack up to 4 different images in one texture, to manage and process them at the same time, saving memory. Channel Packer works in two different ways: - Single mode: used to generate a single textu
This asset have all quality plus extra useful settings and input system, useful to save time to write and configure all by yourself, the package also has a menu UI of example that can use as final pause menu settings . 支持2019.1
Odin - Inspector and Serializer 2.1.10 最新版本,支持 unity2019.3
所支持的Unity版本:5.3.0 及以上版本
Odin puts your Unity workflow on steroids, making it easy to build powerful and advanced user-friendly editors for you and your entire team.
With an effortless int
Introducing Input.Touches, a low cost, easy to use helper library for Unity touch (and mouse) input. Letting you focus on dealing with your actual code instead of juggling with various input.
高级输入管理插件,支持多手柄、多玩家键位设置 Rewired is an advanced input system that completely redefines how you work with input, giving you an unprecedented level of control over one of the most important components of your game.
MobileTouchCamera 好东西不容错过!!!
Mobile Touch Camera is a powerful Camera & Input Handling tool that allows you to create a smooth and natural Touch-Input camera with integrated Item Picking for best usability. The asset is best suited (but not limited)