SIG09 文最新文章:The authors present a method for accurately tracking the moving surface of deformable materials in a manner that gracefully handles topological changes.We employ a Lagrangian surface tracking method, and The authors use a triangle mesh f
Game physics ------------------------ 本书更像是一本物理学概论,游戏开发的部分偏少,下与不下你自己定夺。 ---------------------------------------- Trademarks Figures Tables Preface About the CD-ROM INTRODUCTION 1.1 a brief history of the world 1.2 a summary of the topics 1.3 Example
This demo renders an isosurface from a 128^3 distance field volume generated from the well-known dragon model, computes the curvature of this implicit surface, and displays a color-coding of the magnitude of the maximum principal curvature.
This book is based on modern OpenGL v3.3 and above. It covers a myriad of topics of interest ranging from basic camera models and view frustum culling to advanced topics, such as dual quaternion skinning and GPU based simulation techniques. The book