Multiple points support to create objects between points with one click Connect end points if multiple points are used Instantiate objects between point A and B Option to lock end objects Option to connect end objects to point A and B or one of them
Multiple points support to create objects between points with one click Connect end points if multiple points are used Instantiate objects between point A and B Option to lock end objects Option to connect end objects to point A and B or one of them
AR Drawing AR Drawing is an AR Experiment written in Java using ARCore that lets you draw simple white lines in 3d space by pressing your screen and moving the phone around the space. The code is based on the ARCore example, the only large change is
本文实例为大家分享了Unity LineRender实现绘画功能的具体代码,供大家参考,具体内容如下
老规矩,直接上代码:
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DrawLine_ZH : MonoBehaviour
{
private GameObject _Clone;
private LineRenderer _
本文实例为大家分享了unity绘制一条流动弧线的具体代码,供大家参考,具体内容如下
最终效果
把下面脚本复制,直接拖上脚本,设置两个点(物体)的位置
GameObject1是开始点的位置,GameObject2是结束点的位置
public Transform[] controlPoints;
public LineRenderer lineRenderer;
public float centerPoint =0.1f;
private int layerOrder = 0;
//生成弧线
本文实例为大家分享了unity实现屏幕上写字效果的具体代码,供大家参考,具体内容如下
先建立一个RawImage,然后再在这个图片上加个LineRenderer组件,再建个材质球,把材质球的Shader改成Particles/Additive,把材质球拖给LineRenderer组件的Materials/Element 0(不拖也可以),最后再把代码拖给空物体即可,代码的Target是RawImage,下面的代码
using System.Collections;
using System.C