Publication Date: February 21, 2012 GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section ed
Publication Date: April 26, 2013 GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers
GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods producing rea
Contents Preface vii About the Authors ix Introduction xix Section I—Geometry Manipulation Tricks 1 Using Vertex Shaders for Geometry Compression 3 Dean Calver Using Lookup Tables in Vertex Shaders 13 Carsten Wenzel Terrain Geomorphing in the Vertex