Screen Cam Component (recording screen activity to video) I developed this screen cam component with delphi (captures the activity on a screen or delphi form and writes it into an AVI file; it supports all compressors; the program contains code deri
1,01.zipDisplaying a 256 color bitmap在程序中显示256色的位图(6KB)2,02.zipCreating a bitmap object from a BMP file从位图文件中创建位图对象(6KB)3,03.zipAn auto-sizing bitmap picture control一个自适应大小的位图控件(16KB)4,04.zipWriting a bitmap to a BMP file将一个位图写到BMP文件中(11KB)5,05.zipB
Using DIB Sections in VB An Easy to Use Class for manipulating DIBSections plus a blindingly quick technique for updating the bits Updated! 17 February 1999 The previous version of this code crashed when run under NT4.0. This was because the cod
What is a DIB Section?A DIB (Device Independent Bitmap) Section is a GDI object like a standard DIB but which additionally provides a pointer to the memory used to store the bitmap bits to which the creating application has direct access. This allow
Screen Cam Component (recording screen activity to video) I developed this screen cam component with delphi (captures the activity on a screen or delphi form and writes it into an AVI file; it supports all compressors; the program contains code deri
Fraps_3.4.6_Retail(已注册) Fraps is a universal Windows application that can be used with games using DirectX or OpenGL graphic technology. In its current form Fraps performs many tasks and can best be described as: Benchmarking Software - Show how man
Cobsoft Green 1.0 ------------------------------------------- 2012-01-15 Create the initial version 1.0 build 1 ------------------------------------------- 2012-01-18 screen use double buffer use fixed window move message box to underground 1.0
英文原版 Preface 1 Chapter 1: Activities 5 Introduction 5 Declaring an activity 6 Starting a new activity with an intent object 10 Switching between activities 14 Returning a result from an activity 17 Storing an activity's state 20 Storing persistent a
Table of Contents Preface 1 Chapter 1: Enter the Third Dimension 7 Getting to grips with 3D 7 Coordinates 8 Local space versus world space 9 Vectors 11 Cameras 11 Projection mode—3D versus 2D 11 Polygons, edges, vertices, and meshes 12 Materials, te
Bmp To Mif 转换器 // (karimov 2005) // This program was originnaly written by one of the ECE241 students to convert an image // supplied in a BMP file into an MIF file format for use with Quartus II. // // This program has recently been modified to wor
目录 TOOL BAR AND DIALOG BAR 1.1. Adding an Extra Docking Tool Bar Default Tool Bar Tool Bar Implementation Message Mapping Adding New Tool Bar Resource Declaring New Member Variable Creating New Tool Bar Command Message Mapping 1.2. Imitating the Beh
Contents Preface vii About the Authors ix Introduction xix Section I—Geometry Manipulation Tricks 1 Using Vertex Shaders for Geometry Compression 3 Dean Calver Using Lookup Tables in Vertex Shaders 13 Carsten Wenzel Terrain Geomorphing in the Vertex
GPU Instancer is an out of the box solution to display extreme numbers of objects on screen with high performance. With a few mouse clicks, you can instance your prefabs, Unity terrain details and trees. GPU Instancer provides user friendly tools to