With the advent of Microsoft® DirectX® version 8.0, the revolution of programmable graphics had arrived. With vertex shaders for the programmable geometry pipeline and pixel shaders for the programmable pixel pipeline, the control over geometry and
After the tremendous success of Direct3D ShaderX: Vertex and PixelShader Tips and Tricks, I planned to do another book with an entirelynew set of innovative ideas, techniques, and algorithms. The call forauthors led to many proposals from nearly 80
After the tremendous success of Direct3D ShaderX: Vertex and Pixel Shader Tipsand Tricks, I planned to do another book with an entirely new set of innovativeideas, techniques, and algorithms. The call for authors led to many proposals fromnearly 80
After the tremendous success of Direct3D ShaderX: Vertex and Pixel Shader Tipsand Tricks, I planned to do another book with an entirely new set of innovativeideas, techniques, and algorithms. The call for authors led to many proposals fromnearly 80