Chapter 1: Introducing WPF describes the architecture of WPF, its DirectX plumbing, and the new device-independent measurement system that resizes user interfaces automatically. Chapter 2: XAML describes the XAML standard that you use to define user
SingleInstance-WPF-样本
基于工作代码的示例单实例WPF项目
使用Mutex检查单个实例
///
/// This identifier must be unique for each application.
///
private const string ApplicationSingleInstanceGuid = " {910e8c27-ab31-4043-9c5d-1382707e6c93} " ;
private static System . Threadi