Chapter 1: Whirlwind Tour of Quantum Programming Chapter 2: A Crash Course in Statecharts Chapter 3: Standard State Machine Implementations Chapter 4: Implementing Behavioral Inheritance Chapter 5: State Patterns Chapter 6: Inheriting State Models S
My primary mission in this book is to offer a simple, lightweight alternative to a design automation tool by providing concrete, efficient, and proven implementations of statecharts that every practitioner reasonably proficient in C or C++ can start