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  1. Ajax in Action

  2. about this book Ajax is a growing new technology at the time of this writing and we’re delighted to bring you the lowdown on it, in the inimitable style of Manning’s In Action series. In doing so, though, we faced an interesting problem. Although Aj
  3. 所属分类:Web开发

    • 发布日期:2009-05-07
    • 文件大小:12582912
    • 提供者:liutianxi2009
  1. C O N C R E T E MATHEMATICS

  2. THIS BOOK IS BASED on a course of the same name that has been taught annually at Stanford University since 1970. About fifty students have taken it each year-juniors and seniors, but mostly graduate students-and alumni of these classes have begun to
  3. 所属分类:C

    • 发布日期:2009-05-09
    • 文件大小:11534336
    • 提供者:Landlord
  1. USACO 1-5 题目解答

  2. Introduction Who We Are The USA Computing Olympiad fosters pre-college computing through training, contests, and international competitions. A handful of coaches organizes these features and also chaperone students who represent the USA in internati
  3. 所属分类:Web开发

    • 发布日期:2009-05-10
    • 文件大小:718848
    • 提供者:FantasyNES
  1. JSF Tutorial

  2. JSF 教程: Taught by the author of Core Servlets and JSP, More Servlets and JSP, and this tutorial. Available at public venues, or customized versions can be held on-site at your organization.
  3. 所属分类:Java

    • 发布日期:2009-05-16
    • 文件大小:13631488
    • 提供者:highforest
  1. Programming Microsoft Outlook and Exchange

  2. In the Exchange and Outlook teams here at Microsoft are a number of people I'd like to thank for their quick responses to the questions I had throughout the writing of this book. These people include Seth Cousins, Dana Birkby (Mr. MAPI), Chuck Danie
  3. 所属分类:Web开发

    • 发布日期:2007-08-18
    • 文件大小:9437184
    • 提供者:lifaming15
  1. Advanced Mathematics Thinking

  2. This book is the first major study of advanced mathematical thinking as performed by mathematicians and taught to students in senior high school and university. Its three main parts focus on the nature of advanced mathematical thinking, the theory o
  3. 所属分类:专业指导

    • 发布日期:2009-06-11
    • 文件大小:1048576
    • 提供者:fairfairfair
  1. Object-Oriented Programming With ANSI-C

  2. Object-oriented programming is the current cure-all — although it has been around for much more then ten years. At the core, there is little more to it then finally applying the good programming principles which we have been taught for more then twe
  3. 所属分类:C

    • 发布日期:2009-06-19
    • 文件大小:1048576
    • 提供者:lihualoveyou
  1. Intelligent Image Processing

  2. Intelligent Image Processing 341 pages This book has evolved from the author’s course on personal imaging taught at the University of Toronto, since fall 1998. It also presents original material from the author’s own experience in inventing, designi
  3. 所属分类:C#

    • 发布日期:2009-06-28
    • 文件大小:5242880
    • 提供者:starcome
  1. 用c实现面向对象(C语言)

  2. No programming technique solves all problems. No programming language produces only correct results. No programmer should start each project from scratch. Object-oriented programming is the current cure-all — although it has been around for much mor
  3. 所属分类:C

    • 发布日期:2009-06-29
    • 文件大小:929792
    • 提供者:tianzhu131
  1. 用c实现面向对象 pdf格式

  2. 图书类型:pdf No programming technique solves all problems. No programming language produces only correct results. No programmer should start each project from scratch. Object-oriented programming is the current cure-all — although it has been around for
  3. 所属分类:C

    • 发布日期:2009-07-03
    • 文件大小:931840
    • 提供者:tianzhu131
  1. 代码阅读方法与实践英文版

  2. The reading of code is likely to be one of the most common activities of a computing professional, yet it is seldom taught as a subject or formally used as a method for learning how to design and program.
  3. 所属分类:专业指导

    • 发布日期:2009-07-04
    • 文件大小:1048576
    • 提供者:LITTLEGL
  1. Introduction to 3D Game Programming with DirectX9.0c (A Shader Approach).part1 附源码

  2. This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0c. It teaches the fundamentals of Direct3D and shader programming, after which the reader
  3. 所属分类:C

    • 发布日期:2009-07-11
    • 文件大小:19922944
    • 提供者:anghan
  1. Introduction to 3D Game Programming with DirectX9.0c (A Shader Approach).part2 附源码

  2. This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0c. It teaches the fundamentals of Direct3D and shader programming, after which the reader
  3. 所属分类:C

    • 发布日期:2009-07-11
    • 文件大小:19922944
    • 提供者:anghan
  1. Introduction to 3D Game Programming with DirectX9.0c (A Shader Approach).part3 附源码

  2. This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0c. It teaches the fundamentals of Direct3D and shader programming, after which the reader
  3. 所属分类:C

    • 发布日期:2009-07-11
    • 文件大小:15728640
    • 提供者:anghan
  1. UFLDL教程练习题答案——self-taught learning

  2. UFLDL教程练习题答案——self-taught learning,里面的代码都是最优的,可以替换之前资源里面的代码
  3. 所属分类:专业指导

    • 发布日期:2014-07-30
    • 文件大小:10485760
    • 提供者:kuaitoukid
  1. UFLDL exercise6 Self-Taught Learning

  2. The self-taught learning paradigm with the sparse autoencoder and softmax classifier to build a classifier for handwritten digits.
  3. 所属分类:讲义

    • 发布日期:2016-04-09
    • 文件大小:11534336
    • 提供者:qiusuoxiaozi
  1. Self-taught Learning: Transfer Learning from Unlabeled Data

  2. Self-taught Learning: Transfer Learning from Unlabeled Data
  3. 所属分类:深度学习

    • 发布日期:2017-06-12
    • 文件大小:485376
    • 提供者:wblgers1234
  1. UFLDL self-taught 自我学习编程答案

  2. UFLDL self-taught 自我学习编程答案
  3. 所属分类:专业指导

    • 发布日期:2017-06-29
    • 文件大小:14680064
    • 提供者:suan2014
  1. UFLDL教程练习题答案——self-taught learning

  2. UFLDL教程练习题答案——self-taught learning,里面的代码都是最优的,可以替换之前资源里面的代码
  3. 所属分类:讲义

    • 发布日期:2018-03-12
    • 文件大小:11534336
    • 提供者:qq_38716951
  1. UFLDL:Self-Taught Learning

  2. 实验要求可以参考deeplearning的tutorial, Exercise:Self-Taught Learning  。本实验和上一个实验一样都是对手写数字0-9的识别,区别在于上一个实验直接把原始图像的像素值作为特征输入到softmax回归进行分类,而本实验通过自学习从原始像素值从学习到维度更低的特征(稀疏自动编码),再交给softmax回归,相当于比之前的实验多了自学习特征的步骤,最后实验显示,加上自学习特征之后模型的正确率更高。 --------------------- 作者:D
  3. 所属分类:深度学习

    • 发布日期:2018-11-07
    • 文件大小:11534336
    • 提供者:qq_40289939
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