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  1. Developing.Games.In.Java.chm

  2. java游戏开发教程 英文版 Copyright Preface About the Author About the Contributing Authors About the Technical Reviewers Acknowledgments Introduction Why Java? What You Need What Is in Thi s Book What's Not in This Book About the Code in This Book Using Ant S
  3. 所属分类:Java

    • 发布日期:2009-07-02
    • 文件大小:4194304
    • 提供者:velna_007
  1. D3D render pipeline

  2. This book describes the Direct3D graphics pipeline, from presentation of scene data to pixels appearing on the screen. The book is organized sequentially following the data °ow through the pipeline from the application to the image displayed on the
  3. 所属分类:Access

    • 发布日期:2009-07-16
    • 文件大小:6291456
    • 提供者:anghan
  1. 使用C#渲染三维立方体并贴图(纯CPU渲染,不借助D3D或者OPENGL)

  2. 使用C#的gdi+ API渲染一个三维立方体并贴图 实现功能如下: 1、三维(阶)四维(阶)向量/方阵的运算 2、三维物体的世界变换、相机变换和投影变换; 3、直线的光栅化算法(Brensenham) 4、扫描线填充算法 5、Z-Buffer 6、纹理的透视校正 7、对纹理进行最近邻采样/双线性采样 另外对坐标线性插值使用重心坐标,效率极低,仅供学习三维渲染管线
  3. 所属分类:C#

    • 发布日期:2009-09-11
    • 文件大小:208896
    • 提供者:treeislike
  1. Introduction to 3D Game Programming with DirectX90c A Shader Approach-22

  2. 第22章的shadow map, project texture, displacement map 的源代码。
  3. 所属分类:C

    • 发布日期:2009-10-19
    • 文件大小:9437184
    • 提供者:fanbird2008
  1. 3D地图编辑器 支持各种类型

  2. 支持导出成各种地图类型 水面编辑, 渲染效果支持水面反射,bump map 实现heightmap编辑, 导入/导出图片文件 实现texture layers编辑, 导入/导出图片文件 环境设置实现基本的sky box和range fog 基本数据的存盘/读盘 Brush支持Undo,Redo
  3. 所属分类:其它

    • 发布日期:2009-12-03
    • 文件大小:1048576
    • 提供者:zhzhxtrrk
  1. Physically Based Rendering from Theory to Implementation - part1

  2. Physically Based Rendering from Theory to Implementation 一共3部分~~~~~~~~~, 源码下载to h t t p ://www.p b r t . o r g /downloads.php /////////////////////////////////// CHAPTER 01. INTRODUCTION Literate Programming Indexing and Cross-Referencing Photoreali
  3. 所属分类:Web开发

    • 发布日期:2010-03-01
    • 文件大小:53477376
    • 提供者:osoon
  1. fast texture synthesis on arbitrary meshs

  2. While texture synthesis on surfaces has received much attention in computer graphics, the ideal solution that quickly produces high-quality textures with little user intervention has remained elusive. The algorithm presented in this paper brings us
  3. 所属分类:其它

    • 发布日期:2010-05-28
    • 文件大小:14680064
    • 提供者:jingping1231
  1. Learning Maya

  2. Maya is a character animation and visual effects systemdesigned for the professional animator. Built on a proceduralarchitecture called theDependency graph, Maya offersincredible power and flexibility for generating digital imagesof animated charact
  3. 所属分类:Web开发

    • 发布日期:2008-01-22
    • 文件大小:9437184
    • 提供者:mooredeep
  1. Learning Maya (part 2)

  2. Maya is a character animation and visual effects systemdesigned for the professional animator. Built on a proceduralarchitecture called theDependency graph, Maya offersincredible power and flexibility for generating digital imagesof animated charact
  3. 所属分类:Web开发

    • 发布日期:2008-01-22
    • 文件大小:9437184
    • 提供者:mooredeep
  1. Learning Maya (part 3)

  2. Maya is a character animation and visual effects systemdesigned for the professional animator. Built on a proceduralarchitecture called theDependency graph, Maya offersincredible power and flexibility for generating digital imagesof animated charact
  3. 所属分类:Web开发

    • 发布日期:2008-01-22
    • 文件大小:5242880
    • 提供者:mooredeep
  1. GPU-based Techniques for Global Illumination Effects

  2. 1. GlobalIlluminationRendering.................................................1 1.1 Materials................................................................6 1.2 Rendering Equation......................................................8 1.3 Local I
  3. 所属分类:iOS

    • 发布日期:2010-08-16
    • 文件大小:4194304
    • 提供者:osoon
  1. Graphics Gems (Vol.1)

  2. Preface xv Introduction xvii Mathematical Notation xix Pseudo-Code xxi Contributors xxvi 1 2D GEOMETRY Useful 2D Geometry 3 Trigonometry Summary 12 Useful Trigonometry 13 Trigonometric Functions at Select Points 18 Triangles 20 Generating Random Poi
  3. 所属分类:3G/移动开发

    • 发布日期:2010-10-05
    • 文件大小:4194304
    • 提供者:osoon
  1. GPU编程与 CG语言 中文版(1)

  2. 第1章 绪论............................................................................................................13 1.1 Programmable Graphics Processing Unit发展历程....................................13 1.2 GPU VS CPU..................................
  3. 所属分类:C

    • 发布日期:2014-04-11
    • 文件大小:2097152
    • 提供者:u011481395
  1. WebGL入门指南[Tony.Parisi]英文版

  2. 1. An Introduction to WebGL. 1 WebGL—A Technical Definition 2 3D Graphics—A Primer 4 3D Coordinate Systems 4 Meshes, Polygons, and Vertices 4 Materials, Textures, and Lights 5 Transforms and Matrices 6 Cameras, Perspective, Viewports, and Projection
  3. 所属分类:Web开发

    • 发布日期:2015-12-10
    • 文件大小:26214400
    • 提供者:huangzongkai
  1. Direct3D.ShaderX.Vertex.and.Pixel.Shader.Tips.and.Tricks

  2. Contents Foreword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xvi Acknowledgments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xvii Part 1: Introduction to Shader Programming Fundamentals of Ve
  3. 所属分类:其它

    • 发布日期:2016-01-27
    • 文件大小:10485760
    • 提供者:chenxi731602385
  1. Cg_标准函数库

  2. 列举了 Cg 标准函数库中所有的数学函数,这些数学函数用于执行数 学上常用计算,包括:三角函数、幂函数、园函数、向量和矩阵的操作函数。这 些函数都被重载,以支持标量数据和不同长度的向量作为输入参数。 函
  3. 所属分类:其它

    • 发布日期:2018-05-29
    • 文件大小:517120
    • 提供者:mysteryli
  1. OpenGL 纹理映射

  2. 学习 texture map 纹理映射(贴图)有很多好处。比方说您想让一颗导弹飞过屏幕。根据前几课的知识,我们最可行的办法可能是很多个多边形来构建导弹的轮廓并加上有趣的颜色。使用纹理映射,您可以使用真实的导弹图像并让它飞过屏幕。您觉得哪个更好看?照片还是一大堆三角形和四边形?使用纹理映射的好处还不止是更好看,而且您的程序运行会更快。导弹贴图可能只是一个飞过窗口的四边形。一个由多边形构建而来的导弹却很可能包括成百上千的多边形。很显然,贴图极大的节省了CPU时间。
  3. 所属分类:C/C++

    • 发布日期:2018-07-16
    • 文件大小:34603008
    • 提供者:weixin_42291376
  1. Lions_and_Tigers_CVPR_2018_paper

  2. Animals from Images. We generate 3D textured articulated models of animals from images. Starting from an initial coarse shape obtained with the SMAL model , we refine the animal shape from multiple uncalibrated images and varying poses and capture a
  3. 所属分类:深度学习

    • 发布日期:2018-09-17
    • 文件大小:1048576
    • 提供者:wangcheng510
  1. Joint 3D Face Reconstruction and Dense.pdf

  2. 这是关于Joint 3D Face Reconstruction and Dense的相关论文Joint 3D Face Reconstruction and Dense Alignment 9 &ms. All of these are achieved by the elaborate design of the 2D representation of 3d facial structure and the corresponding loss function Specifically.
  3. 所属分类:讲义

    • 发布日期:2019-09-02
    • 文件大小:1048576
    • 提供者:m0_37384317
  1. Reconstruction of High-precision Depth Map Based on Texture and Depth Information

  2. Accounting that the traditional stereo matching is easily affected by the scenes with weak texture and the occluded area, an algorithm is proposed for econstructing the high precision depth map by combining the advantages of stereo matching and depth
  3. 所属分类:其它

    • 发布日期:2021-02-11
    • 文件大小:248832
    • 提供者:weixin_38710524
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