This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0c. It teaches the fundamentals of Direct3D and shader programming, after which the reader
This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0c. It teaches the fundamentals of Direct3D and shader programming, after which the reader
This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0c. It teaches the fundamentals of Direct3D and shader programming, after which the reader
Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of the mathematical tools and
Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of the mathematical tools and
The OpenGL Programming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling “red book” d
Overview 3 Table of Contents 4 Introduction - What is a Texture? 12 Chapter 1 - The Fine Art of Seeing and Dissecting 24 Chapter 2 - Reference Materials, Textures, and Practical Stuff 65 Chapter 3 - Color Theory 101 Chapter 4 - Paintings 128 Chapter
Physically Based Rendering from Theory to Implementation 一共3部分~~~~~~~~~, 源码下载to h t t p ://www.p b r t . o r g /downloads.php /////////////////////////////////// CHAPTER 01. INTRODUCTION Literate Programming Indexing and Cross-Referencing Photoreali
This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using Direct3D 10. It teaches the fundamentals of Direct3D and shader programming, after which the reader will be prepared to go o
Introduction This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using Direct3D 10. It teaches the fundamentals of Direct3D and shader programming, after which the reader will be pre
Nate Robin编写了一套教学程序,用于演示OpenGL编程的基本概念。它允许用户修改函数的参数,以交互的方式观察它们的效果,这套教程所涵盖的主题包括变换、光照、雾和纹理。这些教程具有直观效果,且可以改变参数来从两个角度看到对比效果,而且具有可移植性,并使用了GLUT。 以下是作者本人对各个例子的说明: The fog tutorial program (shown at right) demonstrates how to use depth cueing (or fog) in Ope
This book will show you how to create realistic architectural models in Blender. Blender is an open-source 3D animation program released as free software. It can be used for modeling, texturing, skinning, animating, and so on. It runs on all the imp