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  1. ShaderX_RipplingRefractiveAndReflectiveWater

  2. 水反射折射的计算 One of the classic challenges of real-time computer graphics is to generate realistic looking water. Because water can look very different depending on the context of the scene, it is important to define a few different categories of water
  3. 所属分类:其他

    • 发布日期:2018-06-29
    • 文件大小:389120
    • 提供者:j0903